Toribash
Original Post
Object hacking + hacked tricking
I took the next step and tried out object hacking, it's a little more tricky than just manipulating the toris, still, pretty basic. It does get more complicated once you add more objects though.
I need some ideas on how I can use this to make a nice replay, help me out please. :)

I was also experimenting with making hacking look realistic and flow with the replay. I decided to try out some cork variations, as you can see I failed miserably making a cork fei-long. Boosting the tori's body in the exact dirction I wanted was really hard, if you look from the right angle you can easily see where the hack is.
I finally managed to make a powerful cork setup, too bad it's really ugly.
Attached Files
Jisse - Cork feilong (hacked).rpl (165.5 KB, 82 views)
Jisse - Objecthax test.rpl (72.1 KB, 68 views)
ballhax.tbm (3.5 KB, 61 views)
Niceeee. The cork would likely pass as an unnoticed hack in a GM event.
This is a typical "with power comes responsibility" situation, Jisse, so make sure you use this new set of skills wisely ;)

About the objects hacking, awesome that you remembered doing that. It's something that's definitely still on my to-do list.

The best advice I could give you on it is: when you have such a great idea like that, explore it to it's fullest before you release the concept to the public.
If you had made a cool intricate replay around objects hacking with spheres like those it would have been a massive hit. Now people are already aware that something like that can be done, so they'll expect it and be a lot less surprised.

When you get to these elite levels of replay-making you need to think about details like that and not just the replay itself since it can make the difference between a really cool replay and a replay that goes on the default folder for being a landmark.
We're still kids in buses longing to be free.