Toribash
Original Post
Damages & Points trigger/localisation
It would be very nice to be able to set and change what part of the body can score and/or recieve points.

For instance, being a wushu player, it happens pretty often that someone lands a clean chest or groin hit for 20k points, and then his opponent barrely touch his leg for 25k points. That doesn't make much sense.

What would be nice is being able to decide that, lets say, touching the tighs will score only 5-10% of the normal scoring system, same for the arms etc... and in the opposite we could make it 150% for the head and 200% for the groin/neck or something. This would involve way more precision and skill than just slamming your feet/hands in front of you, hopping to catch something.

That would as well make it possible to chose what part of your body can block, making forearms and legs 0% of damage would allow us to perfectly block with it, instead of just feet and hands !
Last edited by deprav; Jul 21, 2013 at 02:42 AM.
damage threashold for joints will be way better

basicly: you can set it for each bodypart and it will "filter" the damage. and the reward for breaking this threashold should be customiseable too.

if your collision do less than 2k damage on instant you recieve no score.
if you do - you recieve 1 point ( or as much as you set )

you can make threashold incredibly big, to prevent recieving score from specific bodyparts, like legs and arms

optional: you can add multiple ( up to 3 ) damage thresholds per bodypart, so stronger hits will give you more points

this way we will be able to customise mods as far as we want and exclude randomness

+ it's realistic scoring system that used in boxing, taekwondo and all other martial arts sports

adding such modding ability will open a whole new dimention of competative mods, boxing, tk, and so on
Last edited by snake; Jul 21, 2013 at 10:59 AM.
I like where this is going. Keep working on it, can't shove it in people's faces quite yet.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Been suggested before. I've asked hampa about it when they had that stream and we were allowed to ask questions.I remember he said that it was actually possible, but doesn't seem like it is high on his list yet. Supported anyway, it would allow for a high variety of mods.
Your messed up world enthrills me
Yeah I do remember something similar has been suggested and mentionned during the "hampa stream" on Twitch. But it's been a pretty long while and nothing new happened !
I thought it was time to re-suggest it ;p (a bit differently, I don't know how triggers work)

damage threashold for joints will be way better

But not for joints only, it needs to be appliable on every bodyparts ! I do like how you've put it snake.

There's something I don't understand : would the trigger take into account the speed/strenght of the hit like dm and frac triggers do, or would it be triggered by the amount of points ?
I think it would be better to keep a "high points system", I think people like it : it's more epic, and it allows slight differences. Like if a fight end closely, with low point system (1/2/3/5etc...) draws would be more current, whereas high point system would still allow a little tap to the leg scoring a few hundred points to decide the winner.

Exemple : the 2 fighters both land 1 solid hit to the other's head, but one land a weak hit to the knee (lower than the trigger)
Trigger system : they would both end up with 10 points for that head it, draw.
% modificator : they would both score, lets say 20k for the head hit, but the knee hit gives 300 points, we have a winner.

Exemple 2 : the 2 fighters sux, they just miss and rub each others arms, legs & chest, and every hits are under the set trigger.
Trigger system : 0 points, draw
% modificator : one would have something like 600 points, the other 400, we have a winner.


And we'd need to still take into account fracs & dms, with the points % modification idea, if a knee have 0% modificator but get dm'd, the hit itself would score 0 point, but the player would still get 5k for the dm, but I don't see what would happen with the point system you proposed.

I'm no dev so I don't know which idea would be the easiest to implement, but both Idea aim at the same thing : more precision, less randomness, more logic (for "competitive mods", I don't see people bothering doing it for jousting, lolnade & such)

SkulFuk we need some dev's help to brainstorm in the right direction ;p
Last edited by deprav; Jul 21, 2013 at 03:34 PM.
I clearly support this, considering I made an event based around this kind of thing. It's a lot of labor to go through the replay and watch speedometer etc. being able to make a mod for it would be more than helpful.
Originally Posted by deprav View Post
Yeah I do remember something similar has been suggested and mentionned during the "hampa stream" on Twitch. But it's been a pretty long while and nothing new happened !
I thought it was time to re-suggest it ;p (a bit differently, I don't know how triggers work)

But not for joints only, it needs to be appliable on every bodyparts ! I do like how you've put it snake.

There's something I don't understand : would the trigger take into account the speed/strenght of the hit like dm and frac triggers do, or would it be triggered by the amount of points ?
I think it would be better to keep a "high points system", I think people like it : it's more epic, and it allows slight differences. Like if a fight end closely, with low point system (1/2/3/5etc...) draws would be more current, whereas high point system would still allow a little tap to the leg scoring a few hundred points to decide the winner.

Exemple : the 2 fighters both land 1 solid hit to the other's head, but one land a weak hit to the knee (lower than the trigger)
Trigger system : they would both end up with 10 points for that head it, draw.
% modificator : they would both score, lets say 20k for the head hit, but the knee hit gives 300 points, we have a winner.

Exemple 2 : the 2 fighters sux, they just miss and rub each others arms, legs & chest, and every hits are under the set trigger.
Trigger system : 0 points, draw
% modificator : one would have something like 600 points, the other 400, we have a winner.


And we'd need to still take into account fracs & dms, with the points % modification idea, if a knee have 0% modificator but get dm'd, the hit itself would score 0 point, but the player would still get 5k for the dm, but I don't see what would happen with the point system you proposed.

I'm no dev so I don't know which idea would be the easiest to implement, but both Idea aim at the same thing : more precision, less randomness, more logic (for "competitive mods", I don't see people bothering doing it for jousting, lolnade & such)

SkulFuk we need some dev's help to brainstorm in the right direction ;p

no need to overcomplicate something for the sake of people who may fail. with this logic you can say that wushu distance should be closer to make sure people will actually touch each other. the simplier - the better.