Toribash
Opener was nice but you grabbed too soon.
Kick could have resulted in more destruction if aimed better.

Messing around with the head ruined the flow and the transition into the decap was slow and boring.

Opener was really floppy. First hit was okay for a manip-like thing, but single DMs aren't really interesting imo so try to avoid them unless it's a split/decap. Really twitchy to get that split but otherwise it was cool, I liked the transition to the pose as well.

Also, I tried my hand at parkour.
Attached Files
!Dat--[P]--Swexxmod.rpl (786.5 KB, 5 views)
swexxmod.tbm (28.0 KB, 2 views)
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Originally Posted by DatSkip View Post
Opener was really floppy. First hit was okay for a manip-like thing, but single DMs aren't really interesting imo so try to avoid them unless it's a split/decap. Really twitchy to get that split but otherwise it was cool, I liked the transition to the pose as well.

Also, I tried my hand at parkour.

Thanks, and I'll have tot disagree about the single DM's.
They can look awesome, if the right person who can do it does it (E.g pusga).
Other than that, thanks, I was hoping for a longer manip but was really rusty.

Anyway, I don't have that mod so the replay was glitchy for me.
But from what I could see, the running was nice.

One thing though, when you flipped, it could have been done without the completely extended arms at times.

I put the mod there too, so if you'd like to look at it again.

Otherwise, thanks for the cnc
I do some videos
Feel free to PM me for any video-related questions
I'm generally horrible at realism, so I'm probably not going to get into tricking/sparring/parkour or anything like that anytime soon.

So anyways, back to dem Ukesplosions.
Attached Files
!Dat--[M]--Clockwork.rpl (180.1 KB, 8 views)
!Dat--[M]--Falling Through.rpl (118.3 KB, 2 views)
!Dat--[M]--Unreal.rpl (110.3 KB, 4 views)
I do some videos
Feel free to PM me for any video-related questions