Toribash
Crazy clean DMs, and your movement was great.

I think a DM on one of the glutes/hips would have been nice, but eh. Doesn't look like you had an opportunity. The final hit could be turned into a boom, maybe. :3
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I turn selfdamage on whenever I'm making a replay in case it comes in handy. I make my movement as clean as possible meaning I don't damage my self at all(or just very little). I don't see any point in turning it off.
Also I'd disagree with a few things you said, such as my opener being very generic and stuff. Still thanks, I'll keep that in mind

bump B)
(╯°□°)╯︵ pɐǝɹɥʇ ʎɐldǝɹ
Originally Posted by seel View Post
The opener was very generic, including the transition from it to. I like the manip, but I suggest going back in notepad and turning selfdamage off. The first dm seemed pretty weak, I was expecting atleast a 3 dm boom. The next grab was OK since you flowed through it pretty good. The last dm's were alright, but it seemed out of place since you held both legs after it. Transition to pose was nice
Overall: work more on the flow of the replay and incorporate more style into it. Try to get those impossible dm's and it'll pay off.

i don't usually tell people on their cnc when i disagree with them, but i just couldn't contain myself on this one

i see where you're coming from when you say that the opener is generic, but it just isn't because the opener you're thinking off gets all of it's momentum from the initial push, while eazi went for a spin and used his right leg more than anything to get the momentum.

now when you say that the first hit was weak, i just don't see what you mean at all. even if it did, eazi quickly regained his speed with the next grab and it would have overshadowed it. and besides, chest booms (or even just booms) are the worst thing you can go for right after the opener. it's a million times smarter to just build up momentum and wait for a good position, unless you're really bad at flow.

speaking of flow, i disagree with you once more when you said that he should work on his flow. since this is a manip replay (and a nice one while we're at it), he not only had to make his own tori flow, but he also had to make uke flow in mid air. and if you mean the direction switches during the hits, he transitioned between them way too fast for it to even matter.



so like, awesome replay man. the only flaw i see is the twitchy left arm before the punch that you told me about but everything else was just rocking. great job.
oh yeah
Thanks,

I AM WORKING ON THE TWITCHINESS
Attached Files
[eazi] - Squirrels are Dumb.rpl (746.1 KB, 19 views)
Last edited by eazi; Dec 21, 2013 at 06:38 PM.
(╯°□°)╯︵ pɐǝɹɥʇ ʎɐldǝɹ
Originally Posted by jclark View Post
I have a problem with that first punch though, I got the pec/shoulder/head with one punch with ten minutes of editing.

I just didn't want to go for a boom on my first hit after the manip. you know


thanks
Attached Files
[eazi] - cadence.rpl (550.3 KB, 23 views)
Last edited by eazi; Dec 21, 2013 at 06:39 PM.
(╯°□°)╯︵ pɐǝɹɥʇ ʎɐldǝɹ
wat

possibly one of the most unique destructive but semi-balanced replays I've seen in a long time. Opener and first boom were really nice. Can't really comment on the rest. It's such a haze to me, they were so fast. Decap-skeet-DM was... ridiculous.

10/10. Hope I can start making good replays again, so I can ORMO duel you.
beware
the goblin
Opener was meh, kinda stiff. The transition to the kick was well done, and the split was great, though kinda weak how Uke didn't really fly everywhere. Transition to first skeet looked random but you did build up some massive momentum for that hit, so gj. Second skeet flowed perfectly, too. Final skeet was interesting, and though I would prefer you to have just decapped him with that throw, I suppose it would be really difficult to aim like that.
I do some videos
Feel free to PM me for any video-related questions