Toribash

enough pc for today.
I have managed to make a real head from torisphere head. And he is very angry about it. Look at his face. )
Last edited by nblx; Dec 31, 2013 at 03:57 AM.
He is so old, So he desided to evolve a little. And now he is almost happy. Mudbox Rocks!

Toribash 6.0!!! xD
Last edited by nblx; Dec 31, 2013 at 07:40 AM.
This is such an Epic piece of art!!! I realy love all the details and the effort u put in this!!
All my respect!
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Btw.. All torus should look like the modeled 3d version.. That would be awesome.. Haha..
Last edited by mobinladen; Dec 31, 2013 at 01:35 PM. Reason: <24 hour edit/bump
...call me "mobin"...[flip]
Originally Posted by 00Assassin00 View Post
Well sonic, its not about how its connected...
Its how its drawn and mapped, Its just perfect in everything, but nblx, only something makes me sad about this, some textures here seems like you wanted to get rid of this set?
some textures weren't good, and seem was easy to make so, i advice you to not work on it while you are tired or sad or something so you can do it Really Perfect!!!!

Also, what program are you using? really good mapping

mudbox and PS.
Btw.. parts of this set is just mapping, not the final quality. Its just a blurry scetches so i can see the full picture.
Just wondering; could you snap a WIP shot from how it currently would look in game when you rotate the chest and lumbar region?
Now doing recoloring for people not in the clan as-well, PM for more info!
PROUD OWNER OF THORN'S GOOD ENOUGH WRITER AWARD!
Originally Posted by Smogard49 View Post
Just wondering; could you snap a WIP shot from how it currently would look in game when you rotate the chest and lumbar region?

not done yet. need to connect everything to look nice in relax/contracted/extended. This is the best concept i have discovered to not have lots of distruction. But it still will be huge.
One more thing not done yet. Some parts need to be a little lighter/darker to have minimum visible transition ingame.
I mean in mudbox or PS you got smooth transition, but ingame, you are not.

Some examples:

ingame back not fixed



ingame chest transition fixed



the same part of the chest transition on flats fixed brightness.



and how the back is rotated, relaxed, contracted for now. It all will be done like i did it at front.

not done



It will be easy to do in mudbox, but i got no precise proportions of joints while relaxed contracted. Need to draw a sample joint with thin lines transitions to find out. I dont want to do it only in PS. This is Hell.
I wouldn't be surprised if this set went for at least 500k. The transitions from each texture are extremely smooth. There's one part on the hips that doesn't quite look right. It's on the end of the 'flap' thing. Not really sure how to explain it.
Ryan is Straight {TGS} {Videoer} {Artist} Rip Dog