Toribash
Original Post
4.7 Beta 1
https://cache.toribash.com/Toribash-4.7-Beta1-Setup.exe

Features:
- 3d objects for bodyparts
- Added replay cache option to disable for lower memory usage
- Added point hit, point dm in mods

Commands:
- runopener command
- lobby

Optimizations:
- Minimizing Toribash doesn't take CPU power

Fixes:
- fixed raytrace reflection on box bodies
- changed drawing object in lua to use same function as drawing environment
- fixed changing motd in mod maker resets custom to default
- changed environment to draw without raytrace reflection
- fixed flameforge menu not closing when opening main menu
- fixed German keyboard layout bug
- Redundant lobbies for a more stable backend

Lua:
added lua function set_hair_color, set_hair_settings, reset_hair
Originally Posted by hampa View Post
3d objects for bodyparts

What does this mean exactly? Weren't they 3d befor?
[The Team]
<largekilla> You are going to give me cancer
Joint score/Body score..present since 4.6? I guess? We can totally change everything with the damage system now. Thanks hamps! <3








EDIT2: Ok, since damage to score is only one that is working atm, I was testing it for a bit.

Move used: Turn 1: Hold all:Contract right pec, raise right shoulder, rotate chest left.
Turn 2: Lower right shoulder, hold chest

Usual points, head hit for 15k

Setting damage to score: 1 = you get 100 points for the hit
Setting damage to score: 100= you get 100 points for the hit
Setting damage to score 149= you get 100 points for the hit
Setting damage to score 155= you get no points

Just to explain: Normal damage system has: 100 multiplier for head hit: so actually 15000= 150 x 100
That's why, on 153 damage to score..you get no points at all. 155x100= 15500
Last edited by William; Jan 11, 2014 at 05:44 PM.
Your messed up world enthrills me
i can't believe this

need to add mods categorizing and remove useless mods + set up old approval system before 5.0 to make this change valuable

bloody amazing points system

only one question:

is it possible to set several score states for one joint?

let's say
1000 damage = 1 score
5000 damage = 3 score


not needed, works as charm
Last edited by snake; Jan 11, 2014 at 04:42 PM.
Originally Posted by snake View Post
i can't believe this

need to add mods categorizing and remove useless mods + set up old approval system before 5.0 to make this change valuable

bloody amazing points system

only one question:

is it possible to set several score states for one joint?

let's say
1000 damage = 1 score
5000 damage = 3 score

?

You can't set one score state for one joint yet. You can only set one for all. Though, I guess this is under works.

I hope we'll be able to set several score states for one joint sometime soon tooo!
Last edited by William; Jan 11, 2014 at 01:26 PM.
Your messed up world enthrills me
well even one score per joint is okay for now.

next big thing we need is mod categorizing to separate mods with points system and without and start using them for.. idk servers?

this shit even as it is gives alot of competative depth to the game, so hopefully it will be promoted by staff too.

right now i see a quite good opportunity to revamp wushu and boxing mod + may be some pro-sparring modes etc etc

can't see how it may impact aikido (looking forward joint based dq system overhaul, since there is no need to separate joint and bodypart for dq)

and yeah dreams come true this year?
Last edited by snake; Jan 11, 2014 at 01:28 PM. Reason: <24 hour edit/bump