Toribash
Original Post
4.7 Beta 1
https://cache.toribash.com/Toribash-4.7-Beta1-Setup.exe

Features:
- 3d objects for bodyparts
- Added replay cache option to disable for lower memory usage
- Added point hit, point dm in mods

Commands:
- runopener command
- lobby

Optimizations:
- Minimizing Toribash doesn't take CPU power

Fixes:
- fixed raytrace reflection on box bodies
- changed drawing object in lua to use same function as drawing environment
- fixed changing motd in mod maker resets custom to default
- changed environment to draw without raytrace reflection
- fixed flameforge menu not closing when opening main menu
- fixed German keyboard layout bug
- Redundant lobbies for a more stable backend

Lua:
added lua function set_hair_color, set_hair_settings, reset_hair
Regarding the 3d bodypart stuff for those wondering:
Essentially it allows for 3d models (.obj objects to be exact) to be loaded into Toribash and attached to body parts. For example, we can now make detailed and realistic headphones that can be attached to the Tori model's head and move exactly with the head. Perfect static models of whatever we want. They can even be textured.

Think of it like the hairforge but with better detail and capability. It will be used extensively by the Itemforger team in the near future. Imagine the possibilities.
/hypetrainbegin
Originally Posted by Solax View Post
Regarding the 3d bodypart stuff for those wondering:
Essentially it allows for 3d models (.obj objects to be exact) to be loaded into Toribash and attached to body parts. For example, we can now make detailed and realistic headphones that can be attached to the Tori model's head and move exactly with the head. Perfect static models of whatever we want. They can even be textured.

Think of it like the hairforge but with better detail and capability. It will be used extensively by the Itemforger team in the near future. Imagine the possibilities.
/hypetrainbegin


Wow! Amazing, thanks for the information.
Can we load 3d objects as part of mods? Textured floors, textured walls etc?
Your messed up world enthrills me
Originally Posted by William View Post
Wow! Amazing, thanks for the information.
Can we load 3d objects as part of mods? Textured floors, textured walls etc?

By now they will be related to bodyparts only.
Would it then be theoretically possible to create an item (that is 'worn') which could take damage? Such as a full/partial body suit for the likes of fencing.

Or would the Tori have to be manipulated and extended for something like this to work, at the moment?
The only thing not mentioned yet is a timer for hits, so that we can avoid multiple collisions, and a hit threshold for nullifying weak punches / taps.

This will definitely add to the TB experience however, and I can't wait to see a OS X release which uses less CPU and memory!
Now doing recoloring for people not in the clan as-well, PM for more info!
PROUD OWNER OF THORN'S GOOD ENOUGH WRITER AWARD!
Originally Posted by snake View Post
expecting a belt item then



Originally Posted by Deuteria View Post
Would it then be theoretically possible to create an item (that is 'worn') which could take damage? Such as a full/partial body suit for the likes of fencing.

Or would the Tori have to be manipulated and extended for something like this to work, at the moment?

They will be only cosmetics, just like flames or hair items. Here's a quick example of something which isn't being worked on, just a test.