Toribash
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w3sc1 have alot of points for neck. the problem is when your leg stuck in neck place score go crazy, 5+5+1 several times.

try neck kicks in w3sc1
How about putting neck at 3? If the foot gets stuck it gives 6, more than a head hit, which it should be. usually strong hits to the neck hit the head also, giving 8. I think that properly rewards neck shots no?
you always hit head when you hit neck. tested, and it usually getting stuck, so it will give 5+1+1 = 7 for neck hit
10 - head
5 - chest(joint and body), lumbar, stomach
3 - neck, abs, pecs(joint and body),
2 - thighs
1 - shoulders, hips, biceps, glutes, breast
0 - foot to knee, hand to elbow, groin

a version I made, point threshold is 50 by default

I think people might like a version with multipliers better (but same values for joints, only x10). It works fine imo.

If you look at the default multiplier values they're ridiculous. Head is 100, groin is 90, breast is 70 etc. Silly stuff like that.
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I enjoyed chleb's when the thresh was higher. Too low and massive points can occur from referred damage, joints crunching together and all.
I think we need only hands, feet, knees and elbows to deal damage to solve multiple parts scoring at one time. This will be implemented soon, hopefully. In the meantime, maybe head should score 15 or even 20 to balance it out(in my version).

Another way off solving it would be grouping certain joints together, so that they will score as one. Also needs to be implemented.