[Art] My Blender 2.70/2.69/2.60 renders
Hello little humans
I want to show some of my renders in Blender 3D. I am using Foodeater's advanced rig.
All the renders in this spoiler was rendered with Blender internal

Blender 2.60 flame test with no high definition (I have a bad pc, the maximum I can go is 64 resolution with 1 subdivision high definition or 40 resolution and 2 subdivision high definition)

Simple blender 2.69 render with blend texture background, 100% mirror ground with some noise and chrome joints


simple render 2.60 with fire. the fire is a smoke simulation with emission and fire like color ramp

simple render with blender 2.69. the head has hair particles, and the wrist has a unique pink color. I used a weak turbulence force field and a wind force fiel for the hair.

this is the same but with a different hair color and with no wind force field

this one is edited with Adobe Photoshop CC

simple render 2.69 with 100% mirror on the ground without noise


a simple render with blender 2.69 with colored joints

simple render 2.69 with soft shadows, 0.25 ambient occlusion, no mirror body parts and darker joints, to simulate chrome.

the volcano joints are with subsurf modifier, displacement, normal map and a weak red emission

the name "Angelo" dissolving into small cubes. I did it with a Text object, converted to a mesh and with a Remesh modifier, an explode modifier, a solidify modifier and a particle system with a Blend texture. I used a turbulence and a wind force field to make the particles fly. Rendered with Cycles render.
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This is a simple render with 3D Bezier curve converted to a mesh
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this is the same but the name is "Caique" and the color is a little bit different
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this is a test render with the car paint material
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A simple Rubix cube made with arrays and composited
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this is a test render with grass. the grass is small length hair particles with some color variation
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this is the same grass but with more length
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a simple table with cloth simulation and ambient occlusion. rendered with blender internal
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a simple architecture render test.
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blond hair text
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indirect light text


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I followed a tutorial of how to make a flamethrower. I used 64 resolution with 1 subdivision high resolution smoke. the particle emitter use 9000 particles with 9.00 initial velocity.

This is ago2808
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Testing HDR environiment
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This is 100pinto
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Photo-realistic grass
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This is Rilay
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[Infinity]
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The Press Hat
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Shiny monkey compositing test
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This is XPaD
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This is Life
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HDRi test
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This is TORIITO
Last edited by cappuccino; May 12, 2014 at 02:50 AM.
Reason: even moar renders !