Toribash
I think you've got much better at not twitching but your hits look really weak. Some of those KO hits weren't really that strong to warrant the reaction from the other player
I do some videos
Feel free to PM me for any video-related questions
That was fucking amazing, you're getting better at avoiding twitching.
The dodges and jumps and spins
I'm adding this to my replays folder, keep up the good work sir
Originally Posted by DatSkip View Post
I think you've got much better at not twitching but your hits look really weak. Some of those KO hits weren't really that strong to warrant the reaction from the other player

Thanks for liking my replay. and seeing progres.
but for the rest of the cnc, i understand
some cnc are just subjective. people
might miss the 'boom' or some other
toribash cnc words. I know for sure.. that my
replays don't require those. i wish to hear more
cnc like:

-an Arial cartwheel requires more momento
created by the arms, i see you tried to pull it of with
most of it from the knees. i saw that you failed there

-The yellow does eagle form, but i see you couldnt
pull of somthing else at frame (x) so you just
did a Wing chun stance wich the eagle form doesnt have.
failed there


so please dont miss the point of the replays. If i want to
do a powerfulll replay instead of a replay showing movments
of the sport, i can do that. but please place a better cnc.
it lacks alot and. if you wish to see more Force in the hits,
just say i wish to see more force. But dont say it like
its not done how it should be done. ok ^^
-----
__________________________________________________ ___________________

Originally Posted by imaslayaa View Post
That was fucking amazing, you're getting better at avoiding twitching.
The dodges and jumps and spins
I'm adding this to my replays folder, keep up the good work sir


Thnx Imaslayaa, hehe feel free to do what you want with it
Last edited by BinkLawz; May 30, 2014 at 11:19 AM. Reason: <24 hour edit/bump
i like your replays alot, you give me great inspirations (that i need) to start with realism replay making again
i'll cnc your last replay,prepare yourself to read some ugly english sentences
---------[Uke]---------
the first step was great , but i would like to see a second step from that capoeira style, someone without imagination could think thats just a ''normal'' opener
the whole combo was a great idea, even the dodge at frame 2610 was great ,
but your sometimes to slow .. for example frame 2750
frame 2420 .. I LOVE IT , but i dont like the part where you keep standing on one hand , the
opponent could easily fracture his arm with a kick or something like that
also i dont like frame 2200 , you did a backflip after he/she hit you , a kip up would fit perfectly there , the idea of the last combo is again great , but that kick on frame 1770 was not that great D:
---------[Tori]---------
the stance was great , and the whole movement was smoother as uke's
but i had the feeling you put him in ,just to dodge the attacks from your oppenent(after the attack from frame 2200)
i also love the stance you did on frame 2166
------------------------
keep it up , as oblivion said ,your one of the best newcomers when it comes down to realism replay making , i'll keep an eye on this thread ;)
Last edited by Jaker; May 30, 2014 at 11:52 AM.
Originally Posted by Jaker View Post
i like your replays alot, you give me great inspirations (that i need) to start with realism replay making again
i'll cnc your last replay,prepare yourself to read some ugly english sentences
---------[Uke]---------
the first step was great , but i would like to see a second step from that capoeira style, someone without imagination could think thats just a ''normal'' opener
the whole combo was a great idea, even the dodge at frame 2610 was great ,
but your sometimes to slow .. for example frame 2750
frame 2420 .. I LOVE IT , but i dont like the part where you keep standing on one hand , the
opponent could easily fracture his arm with a kick or something like that
also i dont like frame 2200 , you did a backflip after he/she hit you , a kip up would fit perfectly there , the idea of the last combo is again great , but that kick on frame 1770 was not that great D:
--------[Tori]--------
the stance was great , and the whole movement was smoother as uke's
but i had the feeling you put him in ,just to dodge the attacks from your oppenent(after the attack from frame 2200)
i also love the stance you did on frame 2166
------------------
keep it up , as oblivion said ,your one of the best newcomers when it comes down to realism replay making , i'll keep an eye on this thread ;)


Ok youu are sharpp my friend.. My thoughts are exactly
the same about the replays. forexample a second step
at the beginning, I thought so too.. and very funny that
you mentiond the fact that tori was like just there
to dodge the attacks from uke most of the time. I thought
so to after i was around th half time. i forgot the role of tori
haha. too focused on uke .

Great cnc man. Ill take it
It's just that in some places the realism isn't present because you tap the opponent without any force behind the hit and then he gets knocked back really far, for example you just nudged Uke at 2230 and then he was knocked back enough such that he had to do a backflip to regain his balance

The movements are really good but the parts that are lacking are the interactions between the Tori and Uke. If you're just going for the movements then I don't see why it should be a spar replay

Again you don't have to be forceful at everything, I just think that sometimes if you're going for a hit that will knock the opponent back you have to make that one hit just a little stronger
I do some videos
Feel free to PM me for any video-related questions
Ah i see. so the backflip was too much indeed. About that you are right.
Too be honest i didnt want it too look like a result of the punch.
more like a ' take a distance after got hit move''. but I indeed failed
at that. now it looks like the weak longfist punch had an overpowerd effect.
agree with you there man

Thnx great specified fitting cnc man. : )
I regret not clicking this thread few weeks back, I thought it would be like other replay threads, but damn I was wrong, Your selfspars are just....incredible. I would rank you up there besides swexx, largekilla and Obazu, maybe even higher when it comes to selfspar.

/stalked
Parkour like you've never seen before:
http://forum.toribash.com/showthread.php?t=423045
Very good replay, as usual.
Your movements are getting a lot better, the twitching is really hard to notice unless you look for it, but it's still there at some points. It's a drastic improvement though.
The only thing that bothers me is the ghosting at 2280, the weird dodge thing tori did at around 900 and how you moved tori just before the final knockout.
Other than that it's really good, and the length of it is even better.
to xlr84life
Originally Posted by xlr84life View Post
I regret not clicking this thread few weeks back, I thought it would be like other replay threads, but damn I was wrong, Your selfspars are just....incredible. I would rank you up there besides swexx, largekilla and Obazu, maybe even higher when it comes to selfspar.

/stalked

wow thnx man thats a very touching compliment man. hehe well you know were to find my replays now.
-----
Originally Posted by Kill4U View Post
I loved everything about this replay.

The au sem mao, au malandro, folha seca, au batido, au giratoria, everything was executed perfectly. Even the ginga was sick.

I want to see more capoeira from you.


hehe Wow girl , You know the names of the moves i was trying.
Exactly what i was going for. for players like you to recognize
the moves. And you are even able to name Every moves i was
trying to execute. I assume you yourself do capoeira ^^ i love
that. Yes i shall make more of these then. I'll try to use
Lateef Crowder this time as model.
haha yeah the ginga was the hardest of all
-----
Originally Posted by jisse View Post
Very good replay, as usual.
Your movements are getting a lot better, the twitching is really hard to notice unless you look for it, but it's still there at some points. It's a drastic improvement though.
The only thing that bothers me is the ghosting at 2280, the weird dodge thing tori did at around 900 and how you moved tori just before the final knockout.
Other than that it's really good, and the length of it is even better.


Thanks man. : )

yeah i tried though. its because i did capoeira wich forced me to move more
in a flow. but thnx for noticing ^^

what is ghosting if i may ask?

(of and the dodge is a wushu move. its weird but always done in old movies. all based in the move called lumbei or somthing https://www.youtube.com/watch?v=YZN7kXJwdSM)
Last edited by BinkLawz; May 30, 2014 at 01:34 PM. Reason: <24 hour edit/bump