Toribash
Original Post
rework on grab mechanics
as we all know th current grab mechanics works as solid line connection that apply alot of force while it's connected without any flexibility what leads to eather dms or in case of general aikido matches deformation of body, and alot of crap.

by making grabs breakable and changing the way they are applied will make gameplay much more rich and less raw.

so, let's start with the way grab works. if grab will work like ball axis connection, allowing rotation on all 3 axises or so, annoying shit like double torso grabs in aikido mods would not deform toribody and break the way joints work, in shork, you will be still connected to your opponent, but in much more fluid and flexible way, that except solving doublegrabs bs it will also look good and will be realistic.

sounds good, right?
yeah, but not entirely, the last thing that needs to be added is to make grabs breakable. yeah, you can break the grab and give that scrub that glued to you like a parasite a nice kick in the ass, or so.
why it's good? you will actually had to use brain to grab people, be able to break it and get free instead of ending up in hugs of a scrub.

when these 2 elements are combined we are going to get an effective, interesting, realistic, fluid and NOT broken way to grab people that any mod with or without grabs may benefit from.

like aikido, lenshu, tk, and may be even wushu (in case of wushu - only if the grab threshold is very low ofc)
Originally Posted by thebaddas View Post
OK why does every one want ball based grabs irl when you grab something its like a Toribash grab and rotation achieved while holding something irl is a combination of your entire arm not how your hand holds something Toribash grabs are realistic grabs are breakable just snap your opponents wrist

try to read OP once again, thanks
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Originally Posted by thebaddas View Post
I just did if I'm missing something please point it out. What I'm slaying is that grabs don't rotate an a ball axis irl its in your wrist arm and shoulder so there's no reason for this.

except toris to deform on grabs and too much force, unless you don't consider it to be a significant flaw.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Originally Posted by thebaddas View Post
Acualy no I don't seeing as toribash is not a simulator nor is it advertised as one , its a game . Also things tend to get broken when people try to fix things that aren't. But thank you for clarifying

Lazors even so it reflects real grabs we there a mechanic or design choice

try playing game longer to understand
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
custom belt, i probably know a thing or two.

when you get for example torso grabbed - too much force apply due to solid line connection grabs we have right now, so bodyparts are getting deformed, what makes game a total mess.

ever noticed why your head is not dq outside of dojo? because you are fucked up in grabs.

having ball axis grabs will ensure that no matter what you grab you would not be crumpled, as it's obviously one of the biggest flaws in grabs today.

also having breakable grab will mean that if some hold all noob scrub will grab your legs or torso, you would not have to accept being in noobhugs untill the end of the match but break out.

in all seriousness, play more
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
first of all, there should not be dms in aikido at all, because wow, you can get much interesting meta when it's focused on throws.



now, if it's all that difficult let me break it down more simply:

being stuck in one laggy piece - bad
not being stuck in one laggy piece - good

is it more understandable for you now?



this is what can be achieveable when you are not stuck in one piece due to solid line grab mechanics.



at the moment, thre is only one way to do that - by limiting grabable bodyparts so you generally can't stuck

when ball axis and breakable grabs will be in place, you would not need to limit anything at all and yet get matches as shown above.

got it now?
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Originally Posted by thebaddas View Post
that is achievable in akido try playing with the right people, and i have nothing against breakable grabs if there done right

glad that we are done with breakable grabs part atleast

ofc it's achieveable, and what "try to play with right people" even mean?

the problem is when you end up in double grabs your torso is getting deformed. ball axis does solve it, as solid line connection does not fuck you up with the force.

thats an issue. do you recognise it?
Last edited by snake; Jul 14, 2014 at 06:49 AM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Originally Posted by thebaddas View Post
play with people who like you would rather have a mach closer to how must peoples basic understanding of irl judo works rather than one that takes after a highschool wrestling mach.

not relevant.

answer bolded part

Originally Posted by snake View Post
the problem is when you end up in double grabs your torso is getting deformed. ball axis does solve it, as solid line connection does not fuck you up with the force.

thats an issue. do you recognise it?

tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Originally Posted by thebaddas View Post
this is an issue only if you make it one which you have and yes ball axis does solve it but in the process creates more issues these being much more important

name them.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15