Toribash
Original Post
ABD not what it use to be
In ABD or other aikido variants, there are too many cheap moves like headbutting, lifting or dm kicks. A gametype like rkmma would be a better suited mod for like clan wars or something. What is your guy's opinion
Don't Be Racist
Originally Posted by Eddylee View Post
In ABD or other aikido variants, there are too many cheap moves like headbutting, lifting or dm kicks. A gametype like rkmma would be a better suited mod for like clan wars or something. What is your guy's opinion

For those of us long enough to remember it - ABD was created because so many players were so bad at aikido, that their solution became "change the mod" rather than "I should become better." They changed the dojo size and engage distance without taking into consideration what the game could become if you try to win.

Regardless- what you call cheap moves usually are just effective moves. You can escape to any major competitive mod and find an effective play style that annoys you. No snap kicking in TK, no letting go and running in TK, no lifting in aikido, no lift kicks, no shovels, no contracted wrists, no running, no rush openers, no Dm openers, no decap openers, no head butts, no skeet openers, rise above the avoidance behavior and just learn how to overcome it. Those who aren't banning moves are those breaking bank making hundreds of thousands if not millions of TC in duels because they're actually talented.



Lastly- clan wars don't need to be in ABD. Most I'm in aren't anyways.
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abd distance is the same btw, abd was introduced for some clan league to get rid of lifters, the problem is when you make dq outside of the ring more problematic to happen without changing dt and ft, meta does change completely. nobody was thinking about it at that point, so here we go.

there are various aikido-like mods with big dojo which prevent lifting aswell, like spiritwrestling, but these are not popular.

why? the skill cap

abd is a mess in it's current state, and because of it it's easily aproachable by having very low entry skill cap.

any scrub can play abd even if he is terrible, while in mods like spiritwrestling, where you can not damage opponent directly and you need to work to pin him down, you need to have a some degree of skill to be effective.

in short: yes there are flaws in aikido due the current grab system, and i tried to adress these by changing the mod, to weed out the very same issues you mentioned in OP by limiting grabs and making it self-damage only, so meta is concentrated on throws and pindowns. you can try aikido5 or aikido7 (5 have wrists disabled)

obviously, i would like to disagree with hax, as "git gut" is not always an answer.

playing aikido for quite a while (my main mod) you can recognize the boundaries and address them, considering current game limitations (for example when grabs would not be a solid line connection and you will be able to break them, there would not need in any limitations at all, except dm threshold and self dm, to have a perfect aikido mod)

solid line grabs deform yourr body on double grabs - should not be considered as feature, but a thing to fix
since grabs are unbreakable, you can't get rid of them and they deform body, low grabs becoming OP - due to these limitations low grab openers and our favorite shovel is the game breaker when done sucessfully

addressing issues above instead of accepting them as it is, is right choice

but in any case, META is the king

when mod settings favor one way to play over another, people will follow the lowest common dominator strategy

in short: it's rather convinient to dm kick somebody in abd in order to win, instead of trying to throw and pindown
and it's rather convinient in aikido5 to throw somebody instead of trying to kick dm him (no dm and self dm only, kicks are useless)

people will follow the meta which is favored by mod settings, thats why when mods are created people shouldd think about why and what, to avoid creating such mess as abd,

but hey, people like it, lol
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Well, as aikidobigdojo was created cuz of lifts in small aikido dojo, rkmma was created cuz of runners in lenshu(lenshu has so big ring if you don't know). But there shovels in aikido, kicklifts in abd, running in lenshu, pushing in rkmma. Every mod has easy ways to win. So if you want beauty and improving play with your friends. I don't understand why you suggest it for clan wars.
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Also abd is good cuz it has many ways to win .
Dismembering and DQing dm'd part (kicks, decap openers , wrist breaking openers, knee kicks)
throwing opponent out of dojo (kicklifts, shovels, suplexes)
Force DQ. And now most useful thing for it is inside grab which don't allow your opponent to extend elbow fully.
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"ABD is good" one of the worst statements I have heard. There is no such thing as fairplay in ABD, it is a mod where you do anything you can to win, that is the only part I like about it. Other than that it is very boring, same style for every game. Lift - Tripod or Hold back - Suplex or just straight to Tripod.
Spiritwrestling is much better... sorta, if damage was removed from it all toghether then it would be brilliant, right now it is just wait for your opponent to do 1 point of self damage, then just point hold.
Erm Mbooz hate to be rude but uh, you joined this month, and you're part of "this new generation".
But I see nothing wrong with shovels/lifts/snapkicks/pushes, If there is a counter to something, dont complain about it.
And I don't know, try a different mod? if you don't want to try lrn2counter try learn a different mod.
I agree with mboze, any decent player should know how to counter a shovel, headbutt, or block a kick but what's the fun in having to do it every single game. That's why I prefer mods like rkmma where you actually need skill to win instead of lifting.
Don't Be Racist
rk-mma? people could just push you out.

In every mod, people do cheap things to win. You gotta learn a way on how to counter those cheap moves, Git Good.
Last edited by Karstnator; Aug 24, 2014 at 01:05 PM.

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