Toribash
Hey pablo xaeon been a while c:
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in the beginning of the replay when u were doing the the manip stuff i think u kept ur flow very well while u did tone down ur flow with the dms i wouldnt say u lost it so id say pretty decent replay.
opener was new and weird, coolio stuff

personally, i really liked the replay, i just feel like you could have had slightly more smooth movements and transitions OR more dm's

cool stuff guy
beware
the goblin
I don't even know what's this.
Attached Files
#Xaeon - Happy Killday.rpl (239.3 KB, 16 views)
hampa Moderated Message:
q dice illo
replay maker kinda
First attempt at quick-dm replays.
Attached Files
#Xaeon - Fast Deal.rpl (226.3 KB, 22 views)
hampa Moderated Message:
q dice illo
replay maker kinda
Originally Posted by B4CKST4B View Post
Hai there. I can't really say much about 'Party Assassination'. If you wanted a realistic "choking Uke to death" look, you could have wrapped your arm around his neck. Aside from that, I can't say much more.

I couldn't.

I, robot.
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I tried some manip and this came out.
Attached Files
#Xaeon - Robotic Madness.rpl (268.0 KB, 12 views)
#Xaeon - Dark Army.rpl (172.4 KB, 9 views)
Last edited by Xaeon; Sep 15, 2014 at 02:40 PM. Reason: <24 hour edit/bump
hampa Moderated Message:
q dice illo
replay maker kinda
New replays I'd like to be criticized.
Attached Files
#Xaeon - Old School Madness.rpl (263.3 KB, 28 views)
#Xaeon - Blitzkrieg.rpl (364.4 KB, 22 views)
hampa Moderated Message:
q dice illo
replay maker kinda
old school madness - it was pretty good, but it didn't leave a good feeling in my gut
it's obvious that you were going for an old school style of replay making and you're sort of almost there, but not quite

old school replays were old school replays because they were made before the whole "realism" business hit it big. most people see old school replay styles as doing random dm's, but that's not it. old school replays had a theme of having eye-catching movements throughout the replay, full of ridiculousness. sure, there was messiness here and there, but there was still something in the replay that you remembered (at least in the well made ones)

blitzkrieg - beginning of the replay had good flow and build up
decap and arm dm weren't that well executed
everything else was everything else

in my honest opinion, the only thing this replay lacked was speed. i saw you do a lot of twists and cool movement, but it made the replay feel really slow and intermittent. you should consider practicing to merge your pizzazz filled movements with the dm's a little

you've got the right stuff, just keep it up and you'll be golden
beware
the goblin
Very appreciated, Marrez. Very appreciated.
I put on practice the speed thingy, and this is what I got. Not a bad replay, not a good one.
Attached Files
#Xaeon - Periphery.rpl (267.9 KB, 25 views)
hampa Moderated Message:
q dice illo
replay maker kinda
I still want cnc on this one. It's slightly different at the end now.
Attached Files
#Xaeon - King Of Amarillo.rpl (223.1 KB, 26 views)
hampa Moderated Message:
q dice illo
replay maker kinda
Hai
i really enjoyed watching this replay. The opener was meh; but I really liked the amount of destruction you got. I love these kind of replays that have continuous dms until the end. Other than that, I don't have very much to comment. Nice replay.