finally got to black belt and of course I'm da 'man' :>
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and holy crap. kookoo you're actually active as fuck for once. kookoo can I hug you because you actually listened to menow to get you to play toribash again :>

spoiler

def ed sheeran
Public Class Form1
Dim inttextinput As Integer
Dim intamounttime As Integer
Dim intanswer As Integer
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
txtinput.Text = "Please enter a number between 1 and 12"
End Sub
Private Sub txtinput_click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles txtinput.Click
'this notifies the user what number they should enter
If txtinput.Text = "Please enter a number between 1 and 12" Then
txtinput.Text = ""
End If
End Sub
Private Sub button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn5Timestables.Click
inttextinput = txtinput.Text + 1
intamounttime = 0
For timetable As Integer = 1 To 13
If inttextinput > 13 Then
MsgBox("Sorry you can only enter numbers up to 12")
End
ElseIf inttextinput < 1 Then
MsgBox("Sorry you cant enter numbers less than 1")
End
End If
intanswer = intamounttime * txtinput.Text
MsgBox(intanswer)
intamounttime = intamounttime + 1
If timetable = inttextinput Then
End If
Next
txtinput.Text = "Please enter a number between 1 and 12"
End Sub
End ClassYou're probably wondering what that code does. you probably think it does something awesome. Nope.Create a times-table program for children to learn their 12 times table.
Children should be able to enter a number between 1 and 12, and then click a button.
When the button is clicked, the program should use a loop to output the ‘times table’ for that particular number.
For example, if the number ‘5’ is entered, the program should display:
1 x 5 = 5
2 x 5 = 10
3 x 5 = 15
… all the way up to…
12 x 5 = 60
The output can be in either a label(s), or messagebox(s).
The program should also have an exit button.
If the children enter a number not between 1 and 12, or something that is not a number, the program should display an error message.