Toribash
For one there is Little to No incentive that makes people wanna play the game, before you take away clans for not being ingame makes sure that there is an incentive
Originally Posted by darkexxod View Post
For one there is Little to No incentive that makes people wanna play the game, before you take away clans for not being ingame makes sure that there is an incentive

They are not talking about being ingame, this is simply a matter of inactive clans. The argument is about the limits we should go in pronouncing inactive clans dead.
Originally Posted by Space View Post
This just proves what everybody has been saying, the forum is dying and the mods are the ones killing it.

Rip tb.

drama mongering much? toribash wont disappear because of a few players who didnt even play anymore leaving. the only impact this might have is that now there are no clans to look up to and be like "i want to make a clan as good as RAWR/Torigod/spirit", as it exists almost only in memory.
oh yeah
After some thinking, a common argument from the staff here seems to be that after the new system was implemented, things have in fact gotten better.
I'm just assuming that's true, but how do you draw the conclusion that it's because of the new system?
What about the steam launch or YouTube channels such as Les Duncan's?
PM me with any and all questions
Originally Posted by Space View Post
All this change just caused problems, why can't you guys just leave things alone. People were doing fine before he decided to go all try hard and ruin things.

This isn't a new thing. :| Clans have been nuked for being inactive the whole time, except for a long time it was done in such a half assed way that even a clan with only 1 person would pass the inactivity check - which was simply a thread asking if they were dead. In short - laziness has been replaced by someone who gives a fuck about clans.

Only difference is now they're checked properly as originally intended, and more stuff is being done specifically for clans.

Originally Posted by NutHug View Post
It's unlikely we will hit this activity demands but we care and fight back. Dead things usually don't fight back.

skul is trustworthy but also meaty and dangerous.

Keep fighting to avoid the manatee for it's meaty & dangerous. May your spoon always have food on it.

Originally Posted by Hattersin View Post
After some thinking, a common argument from the staff here seems to be that after the new system was implemented, things have in fact gotten better.
I'm just assuming that's true, but how do you draw the conclusion that it's because of the new system?
What about the steam launch or YouTube channels such as Les Duncan's?

It's a culmination of all the various things that we've been up to, and OFC stuff the community does. Spotted that the clan team are doing events outside of the yearly Clan League? Yup that's a thing now. It's part & parcel of curing clan atrophy, they'll naturally be more lively if there's stuff to do right? Well hopefully that's the case. Having someone 100% dedicated to clans = more things for clans happening.
As already stated this technically isn't a new system, it's just the old one being done the way it used to be.
I should note that in this thread when we've been stating that things will be better we're just referring to the clan part, rather than everything else that's going on.

As for other things contributing towards "better":

New stuff's going in forge land, but you'll all have to wait and see what happens there. It'll be pretty cool, and since stuff from the forge is optional and can be disabled in the client options even haters can't say it's ruining anything lol.
Community content is well... It's much the same as it always was, and we like that. Videos have always been a good thing, and with people streaming events, making more tutorials and the other things they do it's made the game not only more accessible to new players, but also got it more attention.

And OFC now we've got the matter of sorting out a way of legending clans, which despite what people seem to think is coming along quite nicely given the short amount of time it's been given. The butcher aint all about killing. ;)

So yeah. If the RAWR guys are happy to place faith in us (well me) to work something out then surely the rest of you can chill a bit & see what comes from it.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by hanz0 View Post
literally have no idea what you're trying to say

It took the council 4 damn months to provide arguments, and if you ask me it could just as well have taken 4 months to construct them meaning you did not have grounds, for the actions in January. You only seem to answer questions when you can avoid them no further, and you ask why people are upset on due of your actions, or and just as often, lack of thereof?

All the community asks for, is the ground for your actions, or grounds for not taking action, and we don't want it almost half a year after we ask for them.
Now doing recoloring for people not in the clan as-well, PM for more info!
PROUD OWNER OF THORN'S GOOD ENOUGH WRITER AWARD!
Originally Posted by Smogard49 View Post
It took the council 4 damn months to provide arguments, and if you ask me it could just as well have taken 4 months to construct them meaning you did not have grounds, for the actions in January. You only seem to answer questions when you can avoid them no further, and you ask why people are upset on due of your actions, or and just as often, lack of thereof?

All the community asks for, is the ground for your actions, or grounds for not taking action, and we don't want it almost half a year after we ask for them.

They could've just read the Clan rules sticky, because y'know, it exists

Clans have always been removed for inactivity, it's been a standard part of them from the beginning, so what's to explain?

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
I'm too freakin' lazy to go through 11 pages so I'll just give a random opinion :

Removing inactive clans and organizations make sense to me, it's not sound for a game to have "dead clans" sitting on top, at the sight of everyone. I don't think we want Toribash to give the impression of being a "dead" game with its glory days behind.
Removing old inactive clans will force the members who are still active in Toribash to make new clans or org and therefore inject some "life" around the game, new opportunities to socialize and have some interactions with the community etc...

It sure is sad to see some cool clans go, but it would be a shame if it drives old players away from the game, that's not a legit reason to quit imo ; Toribash is still a great game even if you don't have an "historical" tag to show in front of your name, and you can still PM or make a social group to keep in touch with the members.

Maybe they'd deserve some "Clan Hall Of Fame" or something for posterity, with the names of the players who were in those clans etc...

Also, maybe a way to revive a clan which has been removed if there are enough former members making some kind of group request to the Clan council or somethin' ? Communities like comebacks of old timers in general.

Edit : Altho' I'm pretty sure RAWR wasn't that inactive and didn't deserve a removal.
Last edited by deprav; Apr 23, 2015 at 01:05 AM.
/me claps

This guys gets it and didn't even read the thread!

Originally Posted by deprav View Post
Maybe they'd deserve some "Clan Hall Of Fame" or something for posterity, with the names of the players who were in those clans etc...

There sorta is and isn't ATM... If you look at the clan list (not the board, but the clan system list) you can set it to show dead clans via the list filter. From that you can also get to their old board.
That list isn't 100% complete though since a lot were killed before the current system. Also you'll only find members lists if they had a thread with it in.

You can however see the rest of the dead clan boards if you want to have a dig about, there's a lot to see.

We've planning on it easier to get to since there's no direct link to it, and people seem to have an interest in it now - just as it stands it'd be an eyesore with all the subforums listed under the board. We'll sort something.
Last edited by SkulFuk; Apr 23, 2015 at 01:17 AM.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by SkulFuk View Post
They could've just read the Clan rules sticky, because y'know, it exists

Clans have always been removed for inactivity, it's been a standard part of them from the beginning, so what's to explain?

Judging my the date of those separate threads started by Gynx all I can see is a updated sticky after some major rules-update judging by the needs of a new thread. Also it were posted more than 100 hours after Jr were made aware of the CCs decision. As such it still does not strike me as unlikely that I, aswell as missuse, and surely other concerned parties, who spent hours looking for that information several hours prior to it being made public. I have yet to see why a decision where made prior to the grounds of it being posted. (In this case the new take on clan inactivity.)

Also, as far as I remember, No announcement of these changes were made to the respective maintainers of clans at this point, may I ask why? May I right-out ask if this were in an ill attempt to backstab those who do not tend to revisit stickies containing forum rules without being notified of such changes?
Now doing recoloring for people not in the clan as-well, PM for more info!
PROUD OWNER OF THORN'S GOOD ENOUGH WRITER AWARD!