Toribash
Original Post
23.04.15
the day pc gaming died

gg, gabe


whats going on? valve monetize workshop

will edit on next break, in short - monetizing 3rd party content means that people are removing mods from sites like Nexus, and make it workshop exclusive, since they can put a price tag on it. another problem is that people can steal same 3rd party mods and upload it on workshop and profit of it, and considering how lazy workshop moderation ever was, it's going to be just as bad.

the danger is real,

so it was good while it lasted folks, get ready for cash grab micro mods with weapon skins etc, and say good bye to total conversion mods

to be fair, i'm not talking about tf2 / csgo, but games like skyrim, g-mod or arma, which depend largely on 3rd party content will suffer greatly.

what it also means that valve makes an environment where from now on, uploading mods anywhere else than workshop is counter productive as a) you can not profit from it; b) your work can be stolen, uploaded and profited from (it was happenning constantly on workshop before, but it was mostly about creativity rights, but when money is in the mix, things always go south.

@anybody who says that modders should be rewarded - this is correct, but the more appropriate way to reward modders would be "donation" option.

if anybody does believe valve is doing it in any good intention, to clarify:
valve gets 75% cut from purchaise of 3rd party content which is beyond insane.

also even if valve will change it due to outcry by steam customers (very unlikely they would give a fuck), but this just have created a precident of charging for 3rd party content.

the only real advantage of pc gaming is modding scene, which was in decline already, and now welcome to the era of early-access-3rd-party-micro-dlc.

just wow.



there is a useless petition going on at change.org, here:
https://www.change.org/p/valve-remov...steam-workshop

this one is pretty worthless as the person who wrote it was a retarded schoolboy with english as 3rd or 4th language and no clue on how to write in legal terms, but since it's getting 15k following, you may give it a go and cast a sign. ( just because )
Last edited by snake; Apr 24, 2015 at 10:31 AM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
is this about the workshop shit or what?

did I miss something?

please elaborate what this is about.
cage the gargoyle
I think it's because of this

http://www.gamespot.com/articles/ste.../1100-6426742/

But I think that's good. It keeps people with accounts worth 500$ to get phished by new accounts made specifically for it. 5$ is nothing !
literally only a problem for scrubs who used steam to dl TF2 and make profit from zero investment through the market with hats. or a problem for scrubs who only play free to play games and torrent everything else that's worth paying for. if you've been on steam for long enough, you'll find yourself spending more than $5 anyway. this isn't a big issue. i suppose the only thing in this update that you could complain about is the workshop thing, but honestly who cares? just get your mods from nexus, or hey maybe support some modders who sometimes spend actual weeks making their mods and putting them out for free.
actually its not the end of the pc,because the pc is not old gen.xbox 360 and ps3 are the only consoles which is from the old gen era which means that they will release only for pc ps4 and xboxone so i dont think that this security thing will make the pc boring and i when i tried to sent invite today it worked without purchasing something before the invite so i dont think they made it.
Rejuvenation is the way.
Wait, didn't you have to spend money to get half of these features for years now?

Trading cards never dropped from F2P games unless you've made a total of $9 purchases in them, friends were also somehow restricted unless you had a non-f2p game on your account. Restricting Greenlight / Workshop reviews would only help to prevent people from spamming votes from alt accounts.

I'm pretty sure snake was talking about something else. Anyway, he should've expanded his post because what we have now is definitely not a discussion-level OP.
Originally Posted by NotShadow View Post
He's talking about this. Steam is now allowing modders for Skyrim to lock their mods behind a paywall, of whatever price they set to it (afaik). Steam will take in 75% of the money, while the modders (and I assume developers) are left to split the remaining 25%. Alternatively, modders can also take a "pay what you want" approach to selling their mods, although this feature does have a minimum price. The option to have you mod be distributed for free is also still an option, but I don't think many people will be doing this any longer.

But isn't that for the good, too?
Mods aren't something you have to get to play a game, it's rather something that can possibly improve the gaming experience. Some mods take loads of time to make, why can't modders profit from them? It makes perfect sense for me that they're making it possible to add a price tag on your work. Game developers get an incentive to attract good modders, good modders get an incentive to provide players with better mods.


That reminds me of the hysteria over youtube's paid channels back when they were introduced and people saying that "it was the end of free entertainment" or whatever they did say about that.
One problem that was brought up to me was the fact that Steam doesn't guarantee a mod will always work

But that's what mod reviews exist for. Of course users who buy them first (though I don't know why would you even pay for a mod that isn't reviewed by anyone yet and you're not sure the modder is capable of making working stuff) will risk losing money by getting non-working crap, but in case the mod is broken everyone else will know that. After all, people can always report workshop items to get them banned from the store.

It's the same as with Early Access / Greenlight games really, Steam never guaranteed that content you get from them would work.
the day pc gaming died

gg, gabe


whats going on? valve monetize workshop

will edit on next break, in short - monetizing 3rd party content means that people are removing mods from sites like Nexus, and make it workshop exclusive, since they can put a price tag on it. another problem is that people can steal same 3rd party mods and upload it on workshop and profit of it, and considering how lazy workshop moderation ever was, it's going to be just as bad.

the danger is real,

so it was good while it lasted folks, get ready for cash grab micro mods with weapon skins etc, and say good bye to total conversion mods

to be fair, i'm not talking about tf2 / csgo, but games like skyrim, g-mod or arma, which depend largely on 3rd party content will suffer greatly.

what it also means that valve makes an environment where from now on, uploading mods anywhere else than workshop is counter productive as a) you can not profit from it; b) your work can be stolen, uploaded and profited from (it was happenning constantly on workshop before, but it was mostly about creativity rights, but when money is in the mix, things always go south.

@anybody who says that modders should be rewarded - this is correct, but the more appropriate way to reward modders would be "donation" option.

if anybody does believe valve is doing it in any good intention, to clarify:
valve gets 75% cut from purchaise of 3rd party content which is beyond insane.

also even if valve will change it due to outcry by steam customers (very unlikely they would give a fuck), but this just have created a precident of charging for 3rd party content.

the only real advantage of pc gaming is modding scene, which was in decline already, and now welcome to the era of early-access-3rd-party-micro-dlc.

just wow.
Last edited by snake; Apr 24, 2015 at 08:21 AM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15