Toribash
Originally Posted by DrHax View Post
I can agree that lenshu3ng is insanely high up on the list for consistency of good players beating the worse player. Mwah and Gynx brought up excellent points, and I want to follow up on one Mwah in particular said:



Boy howdy is it ever. Because if you're moving to get away from the opponent, while dealing with the gravity, with the low enough turn frames to allow the chaser to change course, while staying inside the dojo, while avoiding DQ , it asks a lot of you to not also be vulnerable. A fast chaser usually catches a runner on the head, and that "bonk" means the runner will have less points and now is moving away from his opponent.

I do agree running from the fight efficiently inside a dojo requires skill, the dojo does make it way harder as you have to stop your momentum to change trajectory before the chasing player reaches you. But that doesn't mean it's a skill that should be kept around, if by any means we can get rid of running away from the fight in a fighting game, it should be done. It's a boring way to play, and that's not what people have in mind when they join a fighting game which main idea is to design your own moves.

But that's kinda off-topic I guess, it's more about what should be done to make a few mods more consistent rather than what mods are the most consistent presently.
Last edited by deprav; May 6, 2015 at 02:01 AM.
Originally Posted by Gynx View Post
People are more likely to compete in mods that are reliant on skill in order to win. In a perfect competitive setting a good player will beat a bad player every single time in a 1v1 match-up and players of equal skill will always have close games if they play to their maximum potential. Of course, this is assuming that the game has enough depth in its mechanics and skill ceiling that allows good players to extrapolate their lead to a point where they can essentially "shit on kids". I believe Toribash has both the mechanical depth and the difficulty curve to justify the skill ceiling, the only issue is that there's no current mod outside of lenshu3ng.tbm that allows for a player to utilise those to their fullest extent. Most (if not all) other mods have some sort of restriction that reduces the amount of skill required to beat the better player and they are often complained about (see: shovelling, wushu running, first turn dm judo openers, sketchy taekkyon dms). Nothing is wrong with playing those mods competitively, but the question asked in the OP was "what mod can good players beat people in the most consistently?" The answer will always be "the mod that allows the players to utilise all of their skill and game knowledge the most extensively". That mod is lenshu3ng.tbm.

"the mod that allows the players to utilise all of their skill and game knowledge the most extensively". That mod is lenshu3ng.tbm, for you ;o. Probably because you're used to heavy gravity mods, amiright ?

I don't think there's any objective answer to the OP question tbh. If you deem lenshu3ng.tbm to be the best competitive mod, then you can put rk-mma.tbm and wushu_2015.tbm on the same list. They share the same core, but with slightly different way to play because of different gravity and different dojo size.
It's like comparing Tennis and Table Tennis, they're both "equally competitive", they both ~kinda~ share the same set of rules and objectives, but differently. Then it all comes down to the player's tastes or personnal experience.

I think we can only single out mods that are terrible competitively (like judo or jousting), but we can't objectively point to the mod having the most consistency when it comes to competition.

Like : "the mod that allows the players to utilise all of their skill and game knowledge the most extensively" // "skill ceiling that allows good players to extrapolate their lead to a point where they can essentially "shit on kids"

It's true for pretty much any official mod, but each mod doesn't require the same set of skills or appreciation of the game. If you want players to be able to utilise ALL of their skills & knowledge, you'd need a ladder or competition format including all of those mods separatly.
Originally Posted by ThePirateKing View Post
I feel like in ABD, everything is counterable, as long as you have the skill to do so. Even misclicks or "spaces" can be saved.

yes, but ABD is quite simplistic in its playstyle.
most of the time it ends in both people grabbing each other at some point and then they are pushing themselfe's around in the dojo while attempting to DQ the other one. which most likely will happen at the outside if someone is "way" better.
if 2 equally good people play it most likely will end with the time running out except someone made a mistake.

"missclicks" and "spaces" are a thing that should NOT happen in competitive matches in any way.


maybe the right way to deal with that is to not search for ONE certain mod.
probably we need a few mods, which all require a diffrent aspect of the game to master to be good at.

lets say TK and Lenshu, the mods are quite different and need different things to win.
this way people dont "dominate" and the ones who are winning in all of them are the real good people, because they are able to master the most important things off the game.
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Originally Posted by DrHax View Post
Let me be clear:

Pendulum Jumper, like tic tac toe, is a solved game. You can guarantee a win or tie no matter what.

We're talking about when a pro plays an average player.

I apologize for not reading the whole thread yet, but how do we know the pro losing to an average player isn't just the human factor?
I know when I get bored with playing ABD I tend to randomly lose against people, which has little to do with the mod or my skill.
PM me with any and all questions
While I would agree that lenshu3ng.tbm is the most consistent mod, I wouldn't be so generous as to say that 10 out of 10 times, the better player wins.

I'd say that between two advanced players, 50% of the time the better player wins. Think of very good lenshu players like tooorasooh(sp?), Biaker, and xJuicy. I've played each of them multiple times and I've beaten them before, despite them being clearly better players than myself.

On my best day and Biaker's worst day, I will probably beat him 2/5 times.
For me its got to be Rk-mma by far. Unlike wushu and lenshu3ng running is not an option (unless its the last 120 frames). DMs are very fair in this mod, very rarely will there be a "random" DM.

RK-mma is my favorite mod just because I feel its the most balanced.

Other contenders would be ABD, and Tk i think. Oh and Spirit Wrestling.

The reason boxshu_mushu became such a success in dueling is because its very easy to pick up and its very fun.
Last edited by FistofLife; May 11, 2015 at 07:52 PM.
Originally Posted by Gynx View Post
I'm actually not good at lenshu3ng.tbm at all. My opinion isn't loaded on the basis that I'm good at one mod over another, I'd like to think you'd give me more credit than that.

That said, I don't think this is as opinionated or as black and white as you make it seem. You can point out more than just mods that are "terrible competitively". It's pretty obvious to me that if the mod puts the opponent on a crutch (like my previous examples have stated) that the mod is less competitively sound when looking towards a player winning consistently because of his skill level. Like I said though, there's no reason to discredit the other mods completely, they have to be considered relative to other mods that (I would say, though I'm no authority - take what you will with a grain of salt) allow a good player to more consistently beat their opponent by using skill. Saying that variants of the mods are just as good as a blanket statement is false. If the variant has changes that make it easier for the bad player to combat the good player then that mod is less consistent from a competitive standpoint than one that deepens the necessity for good game knowledge and mechanical prowess. Currently your argument is "this is all opinion based" by looking through my reasoning with the slanted view that I'm saying "lenshu3ng.tbm is perfect in its settings, this is the only way to play Toribash at a competitive level" when that's not what I'm saying at all.

I do give you credit ;o

With a bit of hindsight, I think my opinion is biased anyway. I play way too much wushu and way too little of any other mod to have an objective opinion on the matter. I'm sure I can consistently beat players with less experience in wushu, and what decides the outcome of a match inbetween 2 players with approximatively the same experience/skill-level is that the one making more mistakes will lose the game, which makes sense under a competitive aspect imo.

So, wushu being my main mod, I percieve it as a very competitive one, and my experiences with lenshu3ng and rk-mma were pretty similar as it involved the same strategies and way of playing the game and showed the same results. I've seen good lenshu players being rekt in wushu, and good wushu players being rekt in lenshu, and I've seen good players streaking on lesser players or losing because of their own mistakes in both. That's why I say they're probably all at the same "competitive level", based on my own experience and observations. Which is probably why I assumed you based your opinion on your own experience, as it's pretty natural, and theorizing on mods we don't play generally doesn't turn out to be accurate.

That's why the OP question can't be answered imo : people can either have an opinion based on their own experience and mods they play + their own self awarness, or they can theorize on mods they barelly know/play and assume things. It's hard, if not impossible, to be objective if you don't have a total knowledge of all the mods in question, and if you didn't play them all with the same dedication.

On another note, for people thinking abd is the top notch stuff : I played some abd yesterday in the 5000 TC tourney room ; I'm a scrub in abd, it probably was like the 4th or 5th time I played it since I started TB, I'm like rank 180k+ and have very little to no experience in that mod. Tho I've beaten a couple of dudes under 1k abd mod rank (and therefore more experience than me in that mod). I've also seen people winning just by Tripoding/"Quadripoding", which is lame as fuk.
Last edited by deprav; May 15, 2015 at 08:39 PM.
try aikido7.tbm

i streak there reliably against 10 dans, so it's quite consistent

in short - if you have enough skill capacity beyond basic stuff you can win all matches
Last edited by snake; May 15, 2015 at 10:16 PM.
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Originally Posted by Hattersin View Post
I apologize for not reading the whole thread yet, but how do we know the pro losing to an average player isn't just the human factor?
I know when I get bored with playing ABD I tend to randomly lose against people, which has little to do with the mod or my skill.

the definition I used in my head when saying "better player" was the winning the match is the better player when speaking of lenshu. on paper it might be said that I'd be a better player than [insert player here] but the way the mod is set up and how it plays, if that player beats me then he was better than me. you might think the same goes for other mods, but using ABD in particular as an example, there are alternate strategies to win that do not necessarily make the winning player the better player.

as for talking about a pro vs average player, why don't we all just assume this is a pro player playing in his prime making no mistakes and an average player also making no mistakes. don't even try to factor in the player being fallible and the possibility of them making a mistake that costs them the game (speaking strictly only of mis-clicks, not messed up plays or decisions).
I think ErthTK is the best mod for competitive play atm. ABD is the most consistent, but the problem is that even a decent player such as myself can easily pointhold/lift a better player. And I have "data" for this.

We (parrot) do half and half wars, meaning each clan chooses a mod and we play half each. It is almost always abd/tk (we picking tk). our current war record is 35 wins 5 losses BUT (here is the interesting thing) out of those have won abd about 5-10 times. So we carry ourselves with tk. ABD is a bad mod for competitive play since average players can perform in it well by just tripodding and pointholding and sometimes lifting. Mistakes arent really punished (*insert "you dont play against pros" argument here) as hard as they should be. We are NOT good at abd, still we have won good clans in it, just because ABD is so unpunishing that it is REALLY hard to streak a player who knows atleast a little of what hes doing.

I have to say that no long turnframe mod can be played competitively atm. No matter how much someone wants to say that wushu is viable, i can just get an opener and run the fuck away. before that massive problem is fxed long tf mods will not be viable.

Why erthtk over tk? Well its a bit more consistent with the random dms not much different othervice.
Last edited by cowmeat; May 21, 2015 at 06:35 AM.