HASSAN'S Contribution....
I think we should have like a kind of massacre scene of Uke's joints over the floor (not too far apart, just like a pile of them) w/ the camera low and flat, focused on the pile of Uke, edges blurred out; picture the GTA wasted look when it goes blurry and the edges are green tinted. The camera flashes to different angels of the scene from side-above looking down maybe.
There would be a shader of a (late) sunset. If we could animate the sun moving and the shader changing gradient colour to give a concept of time in the day. Camera is now low and flat (AFTER the flashes of the 'scene' from different angles), the sun is CLEARLY in the sky and low down (around late sunset not too dark) from where the camera is, but also Uke's joints are not blocking the sun (This is important as I think we should show the time of the day reversing), Time Starts To Go BACK slowly but accelerating maybe from 0.00 to -0.55 within the time space of around 4-3 seconds.
It's like REVEALING what happened. The 'story' maybe? (if that's the type of feel it has) The sun starts to move back up, daylight emerges, the sun goes past mid-day time and continues - HALTING at around the 09:00 am point. *speed settles down to something like -0.10*. Only AFTER the sun has reached and stopped does Uke's joints start to reconstruct. The camera VERY SLOWLY moves upwards (slow enough for one NOT notice if they are focused on what happens w/ Uke).
Camera is about chest level, edges start sharpening alongside the brightness raising. Edge of view field (not from corner but behind where the blurred edges were) emerges a silhouette that seems to be flipping and tricking getting ever closer towards Uke and therefore closer to the camera, yet still in the background.
*speed climbed to -0.70 in the meantime* Uke's stray Glute/hip/elbow or two flies in from a bit further away. Tori (now in the close foreground) is one of us and you can now BRIEFLY see what happened to Uke as tori approaches, speed jumps to -1.60 or whatever seems like a fast jump back. Camera has moved round (still at neck/shoulder level) but next to tori (they are both visible on set). The replay starts *+01.00), (this is where you don't have to follow my ideas as such)
The camera starts circling around Uke and tori while tori is tricking (like a BIG introduction to a normal replay) the camera moves quite slowly. Reasons for this - every time tori isn't visible, (when Uke is directly in front of the camera) tori changes person from maybe: fleshmon side jumping *camera spins 180, Uke blocks the view* HASSAN200 emerges in front of Uke and is now tori but continuing w/ that same replay ofc. And it is all one BIG dramatic tricking intro b4 the attack.
The only thing is that when it comes to tori actually attacking Uke, idk who's tori will get to be shown as that's the most important part. The only way around it would be to make just that WHOLE segment (this whole idea) just one part of the vid itself.
The time taken for what I just described to happen (according to my deep calculations and hypothesises) should be around approximately, roughly, probably close to; within a 10-15 second radius both under and over......a minute. depending on how many WAPOWers there are.
And then after just feature whatever you had in mind as well so everyone gets their fair share of the Limelight, but again that would raise the cost as it would be making it longer. Anyway how long/how much tc is going into this and btw don't even think about answering that as I would have obviously already asked you by the time you read this. But then again you may as well say in the reply just so ery1 els that looks at the thread knows.