Screenshots
WOWOWOWOWOOWOW!
nice man!
the only bad in this is the doors, btw.
8/10
Gonna do a replay on this, this weekend before i go off to classes in philly. Maybe a self spar. Who knows but great mod. Anything moveable in the mod?
Cool MahdGonna do a replay on this, this weekend before i go off to classes in philly. Maybe a self spar. Who knows but great mod. Anything moveable in the mod?
Also why is there black behind the broken wall in first screen?.
As for object limit, you have gone a bit overkill on the piles of stone, You could easily reduce the number of blocks, (The rest of map is not an exact replica, so why do piles of rocks need to be accurate?) You probably have as many stones on those piles as there are in the temple and walls.
I like what you did creating a shadow effect going in to the tunnel, But again it is a massive strain on the object count, As a detail It is great but makes the rest of your map look plain in contrast.
I'm on mobile. This looks great by the way, but I have a question. Did you make the whole map or just this particular section and some more outward?
That did not answer the question lol, last time I played this map on CS, I dont remember the CT spawn being a tarmac car park :S you started on a dusty ramp trying not to get spawn sniped through the double gates.
I count 16 objects for the shadow effect in the doorway 4 on each surface, Am I wrong? Sorry have not had time to load it yet and check.
But if it is just four you can teach me how you did it :P