Toribash
Original Post
Daily/Weekly/Monthly Challenges
Daily,Weekly, and Monthly Challenges

So after playing toribash for a long time now I realized that I was losing motivation to play multiplayer more and more by the day. Then it hit me, wouldn't it help me and other players be more active in game if there were challenges that you could complete from day to day to give your random multiplayer games more purpose.

For example:

Daily Challenge - Decap 5 people in official servers / Reward 2,000TC

Weekly Challenge - Deal 10 Million Points of Damage to Other players in total / Reward 10,000TC

Monthly Challenge - Decap Icky or Sparky / Reward Player Icon of Icky or Sparky's head bellow player name in game. (Similar to the icon that you can get to have your own tori's head displayed below your name.)

While toribash does have tournaments and stuff for players only one person can win a tournament and the reset times on them can be pretty annoying to wait for. Challenges on the other hand can't be failed with one match and players won't be as discouraged over time trying to work for them since they can take breaks while working on them.

I feel like implementing this system will give players of less skill more of a drive to become more competitive within the community and overall strengthen the community of Toribash.
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Originally Posted by qukslice View Post
It's a nice idea, but what would it do the TB's economy? Hundreds and hundreds of players are going to get 10k per week easily due to farming and overall skill/luck. That would cause massive inflation since everyone would have the money to pay for the original prices. I'd rather stay with the tourneys than risk destroying TB's already quite fragile economy.

As me and kohta said, you cant farm, they can Ban people for that if this idea becomes reality
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You guys just have to stop being negative and realize the facts here. No matter what system you introduce there will always be a way for people to abuse it. The only way around this is to set up good rules around all the loopholes and have a staff of people actively enforcing them.

As for everyone that complains it can be farmed or abused, the same thing can be said of the tournament system. If I want I can get my buddies together and say "Hey lets all camp the Greykido tourney and keep everyone else for winning and just throw matches against eachother, then split the profits after. Okay everyone go get on an alt and lets control the tournament for the lower players."

See tournament system abused just like you're saying my system can be abused. So stop thinking pessimistically about it and just realize that rules and a good staff enforcing those rules will solve the majority of the problems.
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Originally Posted by qukslice View Post
But, I'm not talking about farming. The amount of money you get from these challenges have to be so low they're not worth it. Look at it this way.
If somebody plays toribash everyday and completes the daily challenge each day (That, for this case is 100tc) on a month that is 30 days long, then 30x100=3,000. That's without the weekly challenges (which you said would be around 5k). That would be 15k (this is not including the last "week" as it's not 7 days long.)Then, you have another 20k challenge that ,if completed, would net you THIRTY EIGHT K. Now, imagine this person continues to play for the next year. Now, you do 38,000 times 12 to get you 456k. But, he's not the only who's following this pattern of winning and saving the money. At least 100 more people would do this. 456,000 times 100 gives a net worth of all tc lost of 45,600,000. That's not even mentioning the other ways of gaining tc. If you're good enough to get 456k from challenges, then you can do duels and tourneys perfectly fine and even get decapprizes in bets servers. AND THIS PERSON WASN'T FARMING!

Why are you guys getting so hung up on TC, TC was only an example reward its not the only thing that can be given out. Like I stated in an earlier post Shiai tokens could also be a possibility and for the challenges that lower skilled players would do you could give out cheap items like Orc, Gaia, Chrono, etc.... Just some forces/relaxes, trails, the essentials to your fresh noob.

Low belt example (White - Brown)

Daily - Challenge: Win 20 matches / Reward: Gaia Force

Weekly - Challenge: Get a win streak of 10 / Reward: Gaia Relax, Toriso, and Blood.

Monthly - Challenge: Win 10 Tournaments / Reward: Gaia Gradients, Ghost, Grip, Gaia Trails, Text, Emote.

High Belt Challenges

Now for this if you don't want higher belts faming for TC you have a few options. Make the rewards lower amounts of TC or introduce special items rewarded though challenges only.

Daily - Challenge: Decap 10 Players / Reward: 2,000TC

Weekly - Challenge: Win 3 GM Tourneys / Reward: 5,000TC

Monthly - Challenge: DM every joint of your opponent's body at least once (individually). / Reward: Challenge Master Arm Band (3D item similar to GM Arm bands or Medic Arm band.)
Last edited by Kohta; Jul 12, 2015 at 08:01 PM.
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I just edited my last post with higher up challenges please read.

Added Challenges and Rewards for higher belts.

Also you could throw in wild card challenges as well. Like put a hit out on certain GMs with a specific way of killing them. I honestly think anything that causes a man hunt on Sparky is a good thing.
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Originally Posted by Bercat View Post

Ah yes, let us flood then drown the market in feces. This is why we would need my item trade up idea. The items that you give the new players would drop out in value and become nearly worthless. "I got a rare priceless pokeman card mum!" ~ "Oh that's great sweetie but i just found a dump truck full of that same card so now your card is the equivalent of a used condom."

Tc, shiai tokens, and qi are the only options.

It wouldn't hurt to implement another system along side this to help with rewards. but there are other creative options for rewards as well.

-Challenge Themed UserTitles for the forum like most people usually have to buy. Collectible items that are just for lolz like we already have in the market. And I mean more of each item is going to come into the system even without this system and eventually kill the price of each item. So even without this system thats something that would happen by itself.

But honestly I think the problems you guys are pointing out only really effect small portions of the community. Yea so what Gaia items and lower priced stuff for noobs would flood in and lose value, so now you marketers can't sell them to noobs anymore. So what thats just you wanted to keep profit to yourself even if it means the TB community doesn't grow more.

This system is designed to bring in new players and keep them here by giving them goals, not to help the already rich players.
Last edited by Kohta; Jul 12, 2015 at 08:22 PM.
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Originally Posted by Bercat View Post
Having a chance for a random item drop will help the issue. Nothing too expensive though obviously.

Random item rewards is a possible option here and I do think that the item trade up system you mentioned would work really well with this. It could help delete mass items and possibly sink a bit of TC to stabilize the economy in the long run.
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Originally Posted by WeooWeoo View Post
What a wonderful way to farm TC.

Unsupported

I'm starting to think you've become a shitposter and nothing else.

Try reading the discussion before you say anything next time.

Anyways, so far I'm liking the idea. You seem to have another way to go for each negative comment you get. If you continue perfecting the idea, this might actually turn out to be something that's added. There's a small chance that people may make alts simply to complete challenges and recieve more items, but making it so accounts from the same IP cannot do these things clears this up pretty well.

The only thing I don't like about the idea is the fact that it seems uninviting. Already you recieve shitty comments with nothing added to them simply because it can be labeled farming.

~Supported
Originally Posted by error View Post
I'm starting to think you've become a shitposter and nothing else.

Try reading the discussion before you say anything next time.

Anyways, so far I'm liking the idea. You seem to have another way to go for each negative comment you get. If you continue perfecting the idea, this might actually turn out to be something that's added. There's a small chance that people may make alts simply to complete challenges and recieve more items, but making it so accounts from the same IP cannot do these things clears this up pretty well.

The only thing I don't like about the idea is the fact that it seems uninviting. Already you recieve shitty comments with nothing added to them simply because it can be labeled farming.

~Supported

Thanks for the support and telling off that bully WeooWeoo. And yea I stated about two or three times now the idea that each IP address can only complete challenges once.

As for the other comments you people area literally just saying the same fucking thing over and over. Sorry for the swearing, but its getting stale at this point. You're adding nothing new to the conversation you're just being negative and not productive.

I'll say it one more time though to get this through your heads. Yes this system could theoretically be abused for farming if done just right, but the same stuff you're saying could be farmed on this system can also be farmed on the current tourny system in place. Yet you praise the tourny system in place. I don't think its that you guys are worried about farming anymore, but more of that you're unwilling to accept change. Also I'll repeat this one more time for you. With any system you think of there will always be ways to abuse it for your own gain, but if you place solid rules around the loop holes and have the staff actively enforce them, then you significantly reduce the amount of people attempting to abuse it.

Now please stop posting replies about "farming" and "abuse" here unless you have some new angle on it that hasn't already been stated five times over.
Last edited by Kohta; Jul 13, 2015 at 05:14 AM.
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Originally Posted by qukslice View Post
How about you add a participation fee? That way, when people win, they'll win the tc of other people who didn't complete the challenge.

Well I like that suggestion, just not for this idea. I think that would be something fun to do for higher skilled people, but would be horribly wrong for newer members. Its just not really the direction this system is meant for.
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Originally Posted by qukslice View Post
I was thinking 10 tc for daily with 50 tc to 100tc prizes, 100 tc for weekly with 500 to 1000 prizes, and 1k per monthly with 5k to 7.5k prizes.

Well that just kinda makes it like betting really.
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