Toribash
Original Post
Add thousandths in turnframes
Hello,and i got a new idea,Why we should do add thousandths in Turnframes to take exactly the move or do a good move perfectly..
the command will be /set turnframes 0.5(is 0.9 to 0.1)

What you think guys?
Running away...
Replay maker here: Most of the time, I go frame by frame, but 0.5 frames is unnecessary, plus, if you use the shift-space mechanic, would shift-spacing now do 1 frame still? Or would it do 0.1 frames. In that case, it's be even more awful.
Co-leader of Nitro | Replays
Actually 1 TF is a pretty big time when you're performing a speed 50 + kick. But this really isn't needed, since you can make all your kicks with 1 TF work just takes more time.

Or when skeeting 1tf is a bitch to try and aim with like 0.1tf would be super good for skeets haha, unrealistic thou.
Well TBH this would give nice flavour to records. Im sure with 0.1 tf you could get quite fast decaps. Tho for that only it seems like effort wasted.
The problem here is the way the toribash engine works. It only checks for joints touching each other each frame, making ghosting possible. But if you reduce that time to 0.1 frames, you actually make ghosting and thus large booms impossible.
I don't think it's that necessary. I think 1 frame is extremely short. I don't think I've ever came to a point in replay making where I felt I needed smaller gaps between the frames.
Curious aren't you.