Toribash
Original Post
Add thousandths in turnframes
Hello,and i got a new idea,Why we should do add thousandths in Turnframes to take exactly the move or do a good move perfectly..
the command will be /set turnframes 0.5(is 0.9 to 0.1)

What you think guys?
Running away...
The beauty of toribash is being able to accomplish what we want with the tools available, if you can't aim a skeet or punch properly, keep trying.

I mean if jaker can do a 40k ED skeet without breaking up a frame, why else would we need it?
Parkour like you've never seen before:
http://forum.toribash.com/showthread.php?t=423045
I don't see the issue here. Just friggin lower the joint strength and gravity. It will achieve the slow-mo effect you are looking for. The current TB engine is built using turn-frames as integers, not decimals, which you would know if you did a little bit of research before starting this thread.

So in conclusion: what you seek is already implemented, just scale the appropriate values down.
Now doing recoloring for people not in the clan as-well, PM for more info!
PROUD OWNER OF THORN'S GOOD ENOUGH WRITER AWARD!
Alrighty.

Thanks for the suggestion, but we can all see the direction this thread is going.

If someone wants to create a different thread, with this kind of idea go ahead and I'll merge it here.

Until then, closed.