Hello,and i got a new idea,Why we should do add thousandths in Turnframes to take exactly the move or do a good move perfectly..
the command will be /set turnframes 0.5(is 0.9 to 0.1)
I don't see the issue here. Just friggin lower the joint strength and gravity. It will achieve the slow-mo effect you are looking for. The current TB engine is built using turn-frames as integers, not decimals, which you would know if you did a little bit of research before starting this thread.
So in conclusion: what you seek is already implemented, just scale the appropriate values down.
Now doing recoloring for people not in the clan as-well, PM for more info!
PROUD OWNER OF THORN'S GOOD ENOUGH WRITER AWARD!