Toribash
Never got into SP, but I think it's a bit like comparing dancing to playing tennis. Which requires more skill to be great? Well, I don't know, but they are very different activities. SP is more like dancing, as there are no hard limits placed by time or opponent, and your only objective is to make something that looks cool. With tennis or MP you have to worry about the ball or opponent's foot, in addition to time limits. You can try to look good, but your creative freedom is limited by your opponent and time constraints.
Originally Posted by Odlov View Post
Never got into SP, but I think it's a bit like comparing dancing to playing tennis. Which requires more skill to be great? Well, I don't know, but they are very different activities. SP is more like dancing, as there are no hard limits placed by time or opponent, and your only objective is to make something that looks cool. With tennis or MP you have to worry about the ball or opponent's foot, in addition to time limits. You can try to look good, but your creative freedom is limited by your opponent and time constraints.

As a player who has had extensive experience in both aspects of the game I think the above statement pretty much sums it up.

These two different aspects of the game are what you make of them. You can take Single Player as art and Multiplayer as competitive, or you can take Single Player as competitive (excelling above your peers, book of records, ORMO duels, etc) and multiplayer as art(Styling on your opponents, Sparring with limited time, etc).

You can take them as whatever the fuck you want them to be, but ultimately it's just a debate of what you either want to feel validated for doing or direct bias.

In the end these two aspects of the game are inevitably incomparable due to the fact they're completely different things.

SP is much harder than just winning a game, if you set out to be the best SP in toribash you are going to spend a LOT of time as where its 50/50 you will win any given match.

♥Team Aikido♦OoT♣Team Lenshu♠
'multiplayer is easy' was never said. He's saying that making replays is harder than winning a match of multiplayer, if you had read what he said. As someone that has experience with both singleplayer and multiplayer I agree with Zorrow.
Originally Posted by Galaxy View Post
'multiplayer is easy' was never said. He's saying that making replays is harder than winning a match of multiplayer, if you had read what he said. As someone that has experience with both singleplayer and multiplayer I agree with Zorrow.

He said, and I quote:

Originally Posted by Zorow

where its 50/50 you will win any given match

Heavily implying that any given match is a 50-50 coin toss and is heavily luck dependent. Which is just ludicrous. The better you get at predicting movement, understanding the different win conditions of each mod, manipulating yourself under pressure and with the clock breathing down your neck, the more impact you have over whether you win or lose.

Any random 10th Dan Black belt or below who thinks they're walking into a cool 50-50 chance of beating the better players and duelers of their respective mod is somewhere between Dunning-Kruger and denial. But by all means- duel Killer3366 in lenshu3ng or Rk-mma sometime with all your TC, it's 50 50 so you've got a coin toss chance to double up on your earnings! huehuehue No.

Like many others have already said: SP and MP are extremely hard, if not impossible, to compare.
I don't know how this argument has continued past the point of Cowmeat's comments. It's all apples and oranges they are different, from the perspective of an oranges player. There is vast amounts of skill required to be the best at either. I pretty much guarantee I can beat 90% of the replay making community at a game of Taekkyon/ErthTKv2.

But if I were to upload my lackluster collection of single player replays and claim dominion over the games mechanics, I'm sure a lot of hellfire and trolls wold emerge to show me the error of my ways. I hands down know I cant compare to these guys in their single player ventures.

Multiplayer skill in my opinion comes from the ability to perceive a server environment, and adapt their own repertoire of mod knowledge and reactions the the 'norm' of server community play-styles. And even try to set yourself apart.

Single player skill, is mechanical and tactical. You understand the control of your tori, and can manipulate it without the limitations of another player acting upon you. Over time you develop ways to use joints and turn-frames available to you (I know a lot of people go down to 1 these days) and from your own environment to draw information. (Replay threads, Ormo players)


All in all, I consider myself a formidable opponent in the multiplayer arena, got innumerable amounts of decap replays etc. But Single player is its own game haha. No real way to compare the two.

I leave you with this slick Jaker split.
Attached Files
Jaker op.rpl (66.4 KB, 27 views)
[SIGPIC]http://i.imgur.com/thWfXwy.png[/SIGPIC]
Wanna see some ruffled feathers in Taekkyon


<Icky> Damn my mouth is on fire but my loins stir like the straits
Originally Posted by FistofLife View Post
Well 100 mods is a massive exaggeration.
Spar, TK, ABD, Aikido, Rk-mma, Lenshu3ng, wushu, mushu.
These 7 mods pretty much cover everything you could ever need in multiplayer. ( hope i didn't miss any)

Yeah,that can cover you 4% of the all competitive scenarios
If you want to be a Top Level player you should train in the massive exaggeration of mods created(Some mods are the same).
Don't Forget Ninjustsu,lolnade,pendulumjumper,Parkour,and even more
Running away...
When you say Single Player, do you mean, like, parkor or making a single player replay?

If so, I believe its harder to do single player when you begin. But Multiplayer helps you learn faster to get better at single player.

So, to my conclusion, single player is more difficult.

"Dear reader, I hope this email finds you before I do."
Originally Posted by Vmac View Post
How would multiplayer help you get better at single player?

I think it may be the other way around.

You'd be watching other people fight and you'd copy moves and go from there. Also people can show you basic stuff to do like rotations and changing momentum so it'd take a longer time starting completely from scratch in SP. MP is basically a walkthrough for SP (for beginners).
I agree with Vmac here, although I still think comparing MP to SP is fucking dumb.

MP is like a crude and brutal version of SP.
The top replaymaking scene is what we consider the epitome of the game, the flow, the booms and all of that is what we try to replicate even in MP. It's all about effective movement, getting the most power out of any given position and using that power to either crush our opponents (MP) or make the most spectacular move possible(SP).
Therefore what you can do in SP boils down into what you can do in MP.

Besides I think SP is a much better way to start your Toribash "career".
The resources you have availible through other replaymakers replays and various mods are vast, if not limitless.

Again, if you strive to make, lets say, a 4DM boomhit in singleplayer you will eventually get it done because you have an unlimited ammount of tries. It may take a couple hours and during that time you will have learned something about DMs and how the Tori is built.
Using that knowledge in MP can then get you a 2DM hit, maybe even a boomhit if you're lucky.