
I'm thinking a matchmaking widget that you have on screen that match makes in the background while you play.
It would have the buttons:
[x] Ranked matchmaking
[x] Match Belt
[x] Striking mods
[x] Grappling mods
[x] Kicking mods
[PAUSE BUTTON]
You can update your search criteria while you match make, pause would pause automatically if you where to start playing in a tournament for instance.
however the truck is still coming
It would have the buttons:
[x] Ranked matchmaking
if not ranked it will require hidden ELO anyway, or bandaid you came up with below v
[x] Match Belt
if thats your bandaid on how to avoid hidden ELO - this will bread another array of problems
on extreme low end players belts change very fast, and the amount of players is not high
on high end players with high belts (10 dan and up) aren't in great amount either and even after that you suggest to split these few numbers by
[x] Striking mods
[x] Grappling mods
[x] Kicking mods
these checkboxes, which will increase the waiting time for anybody who want to play kicking or striking even longer
sir, do i really need to explain in details why fragmentation of players pool is a horrible idea or you can understand that on your own?...
[PAUSE BUTTON]
why?...
matchmaking in the background while you play.
if this will mean the ready match will wait for you to finish current game session, it will prolong the waiting even more
You can update your search criteria while you match make, pause would pause automatically if you where to start playing in a tournament for instance.
explain this in details, or better make a fl0w chart
I'm thinking a matchmaking widget that you have on screen that match makes in the background while you play.
It would have the buttons:
[x] Ranked matchmaking
[x] Match Belt
[x] Striking mods
[x] Grappling mods
[x] Kicking mods
[PAUSE BUTTON]
You can update your search criteria while you match make, pause would pause automatically if you where to start playing in a tournament for instance.
suggestions
I think people should have to pick x2 of the categories. Etc pick grapling and stricking, ban kicking. Thus you can still specialize in couple of mods. I dont think you should be able to play ALL the competitive mods. It is true that overall the best player probably can play all competitive mods pretty well. But people should still be a able to specialize in a couple of them. I'd rather also see people who specialize in stricking and grapling mods than people who play all mods decently. Variety is the salt of competition. That way people can specialize but still have to be varied in their mods. Every mod has its unique style and I think best of 5 in 6-7 possible mods is enough. 10 mods to learn properly seems a bit too much for me.
For example in LoL, all the best players can play each role to a certain extent. But to make the best ADC play as Jungle sometimes just because "everyone should be able to play each role" feels a bit dumb. Having to play every single competitive mod possible favors the the players who are "average" in every mod, because even if player x is the best in the game at 3 mods, the 7 others will make him lose. I kinda don't like that.
suggestions
The way you make the queue a great deal shorter and make ranks more reflective of the overall best player in Toribash is list the small, approved, competetive mods in Toribash and when you get matched against someone of close ELO, you won't know for sure which mod you will play in.
Additionally, matchmaking in Toribash should be played in game series rather than just one game. One round in Toribash almost always lasts less than 5 minutes, so even making it "best of 5" would greatly decrease the luck factor that presents itself in the current ranked system.
so instead get ran over by this little fella
People can still choose to specialize in few mods and be held accountable for all of them. If you're above average in 2/3rds of the mods, your ELO will reflect that as 2/3rds of the time you will get matched in a mod you're quite strong in. What we want is the removal of one trick ponies being revered as the best player in Toribash.
You mentioned LoL matchmaking- Faker is considered to be one of if not the best league player of all time. He maintained #1 in rating in South Korea for as long as he gave a crap about it. Faker plays mid lane, but he's known in queue to play literally any role (jungler, adc, support, top) at the highest level of solo queue play.
I don't see the point I giving someone the option at being terrible at any facet of Toribash and holding a highly praised position in the ranking system. If you want to rely on your amazing ability in 3 mods to overcome your weaknesses in 5 other mods, that's totally cool and I get that. But if you let them just remove the other mods from what they have to play, you make it that much harder to actually prove who's the best overall. And cause more arguments. So much QQ so little pewpew.
I just think the benefits don't outweigh the cons of banning mods. If you could even ban one, most would ban say TK to get super high rank and never play you for it. Or lenshu3ng to be rank 1 and never play... Well the entire Russian community lol