Toribash
Original Post
[REL] My sumo mod
Sumore_xyz.tbm. It's a no-grab mod based on my earlier borba3 mod, but nevertheless very different. There's no damage or points; the only way to win is to dq your opponent. Only feet and ankles don't dq, everything else does, including hands. I changed the range of motion of certain joints to be more realistic (shoulders, pecs, hips) and also reduced the strength of shoulders and pecs to make lifts more difficult to pull off. Engage distance is pretty high now to allow players to generate momentum with which to slam into their opponent. Also features elongated hands seen in borba3; these help hook onto opponent's limbs and make it easier to manipulate their bodies.
Attached Files
sumore_xyz.tbm (10.1 KB, 13 views)
Last edited by Odlov; Oct 1, 2015 at 07:49 PM.
Thanks. Small dojo is meant to help reduce the likelihood of draws and to discourage players from crabbing. Since there's no damage, the threat of DQ needs to be big to compensate. It is pretty extreme as far as dojo sizes go though, for sure.
Hi, I played your old mod with you, if you recall... I may have been called Neko still at that point.


My main critism is that Sumo rings tend to be very large in comparison to the fighters

A federation Sumo ring is 4.55 meters in comparison

I don't know how yours compares in number so sorry if it's a similar size
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Since quite a few people thought the dojo was too small, I made a version with a bigger one (sumore2). The downside of a bigger dojo is that it makes the use of "cheap" and unsightly tactics like crabbing easier.
Originally Posted by Immute View Post
We played it yesterday, and it's pretty dope ! Someone put it on the official modlist nao

^^
hmmm, why is their is dq inside the dojo?

us there a way to make hands grip more, adding friction maybe?

this could be the ultimate sumo opener with some modification XD OPENERSUMO.rpl


also actually size of dojo doesn't bother me at all
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Originally Posted by William View Post
hmmm, why is their is dq inside the dojo?

Mainly to prevent players from lying down, as that would make them nearly impossible to throw out. Would result in a lot of lame "crawling" matches. Also, in real sumo, no part except the feet can touch the ground, but I figured it's more fun when hands are also exempt.

us there a way to make hands grip more, adding friction maybe?

Not sure tbh. I didn't see such option in modmaker.

this could be the ultimate sumo opener with some modification XD

Yeah, getting low while moving forward is probably the safest strategy.

also actually size of dojo doesn't bother me at all

:D