Toribash
Original Post
Randomizing movement of an object
Another feature I'd like to see is the ability to give an object a thrust/force that is randomized at the start of each game. One game maybe a ball flies south, another game maybe it flies northwest, etc. I can think of many uses for this in mods. Would allow you to create dynamic environments which behave differently each game.
Last edited by Odlov; Oct 23, 2015 at 11:46 PM.
i hope im not wrong but i think that you are able to do that, ive seen it in a few mods before
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i can only imagine how cool this would end up being in something like a parkour map...
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To give you guys one example of how I would use this:

I'm working on a mod with a huge animated golem in it, which uke or tori must defeat by touching its "heart". Unfortunately, since there's no randomizing element, the golem moves exactly the same way in every single game, making it easy to predict and defeat after seeing it for 1-2 games. I'm currently trying to think of a way to tie a change in initial conditions to movements of tori or uke, but no luck so far and don't know if I'll manage to do it. It would be a lot simpler if I could just give random thrust/velocity/bounce/weight to some body part of the golem. Something to force the thing to behave differently every time.
Last edited by Odlov; Oct 29, 2015 at 10:23 PM.
You can fetch not so "random variables" such as time and the moves done by players, thus making it "somewhat random".
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Originally Posted by Smogard49 View Post
You can fetch not so "random variables" such as time and the moves done by players, thus making it "somewhat random".

That's what I thought about doing (tying changes in golem/environment to movements of uke/tori), but how the hell do I do that?