Toribash
Original Post
The age old 4 player multiplayer
So, most of the people who have wandered around the forums have seen the suggestion board filled with the same "2v2 TORIBASH DO EEEEHT" thread in one form or another. I'm also sure most people know the common response "not going to happen".

This thread isn't another suggestion thread, or an argument for, or against the idea. but a simple question that I'd like to get an answer to. Why can't it be done?

Is the engine so outdated? Don't we have capable devs? Not enough resources?
Or could it be done afterall?

These questions are mainly targeted towards staff but feel free to answer if you know the answers.

Again, don't argue for or against it here. The suggestion threads are for that.
Last edited by cowmeat; Dec 2, 2015 at 12:53 AM.
The engine can do it, that's why years ago it had 3/4 player for a brief period, the reason it vanished and never took hold is because TB sucks with more than 2 people in a match.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Originally Posted by SkulFuk View Post
The engine can do it, that's why years ago it had 3/4 player for a brief period, the reason it vanished and never took hold is because TB sucks with more than 2 people in a match.

What's the reason it couldn't be tried again? Im sure people would enjoy clan wars that were actually teamplay focused
You know how fps drop when 2 people hug each other and maxcontacts happen? It's gonna get way worse with 4 players, maybe even crashes will happen. I tested this stuff in 3.72 and its kinda sad.
golf
Well thats their potato pc fault and maybe their should be toggle button to make maxcontacts higher for 4 players.And I guess they will try to make the 4 body's not able to make the client crash.
Rejuvenation is the way.
Originally Posted by cowmeat View Post
This thread isn't another suggestion thread, or an argument for, or against the idea.

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Again, don't argue for or against it here. The suggestion threads are for that.

Guys, remember.