Toribash
New mod! Slambo_x.tbm



I know, I know... Anyways this is a grappling mod. It features:
  • High gravity (-32), grabs, 150 ed, and a fairly big dojo.
  • Hands that dq. Like in sumore_v, nothing except feet and ankles may touch the ground.
  • Wrists rotate around their axis as opposed to forward and back like in default toris. This allows for throws that aren't possible in mods like aikido.
  • Slightly altered tori bodies. Thinner legs, thicker thighs, and different shape of grabby hands.
  • Altered joint strengths, ranges of motion, and velocities.

Give it a go. EDIT: updated to slambo_x. Forgot to reduce glutes' range of motion.
Attached Files
slambo_x.tbm (10.3 KB, 4 views)
Last edited by Odlov; Jan 7, 2016 at 09:16 PM.
Yo od the hold on slambo_x is a bit buggy (not enough strength?), and i've had quite a few times my arm shrink into oblivion ? No idea what causes it man :l

makes for epic bullfights tho !

Turnover
Originally Posted by DashSora View Post
Yo od the hold on slambo_x is a bit buggy (not enough strength?), and i've had quite a few times my arm shrink into oblivion ? No idea what causes it man :l

makes for epic bullfights tho !

Turnover

Ahh, bummer. I haven't tested it in MP very much tbh. I suspect the arm compression issue is a consequence of rotating wrists and not strength though, since it makes it possible to put your arms in awkward angles. Anyhow, GMs should feel free to replace it with some other mod if people don't like it, even before the week's through.
Here's a replay of before-mentioned glitch if you wanna try to look into it.

Now don't take me wrong, have been having a lot of fun in it ! ^^
Thanks Caveisier. I wouldn't call it a bug so much as a consequence of limitations of the mod and toribash more generally. It's not possible to make very realistic sword in tb, and so it is with these swords. It may help to show what the sword looks like inside:



Body part gets dismembered when it clips through the outer blade and touches the inner isntagib piece. Sometimes it happens easily, other times it doesn't happen when it seems like it should. It depends on several factors (like the angle of the blade and where you hit). It's not always gonna seem fair unfortunately. In your replay it looked like the sword clipped a little through but was just shy of reaching the isntagib piece, so no dm/trigger.
New mod! bike_joust.tbm



In this mod you ride a steerable bike that has a deadly lance attached to the front. Whoever skewers their opponent first wins. Whoever falls down first loses (usually; here's 60 dq timeout). My biggest advice for steering is not to use many joints; just use your wrists and sometimes elbows/lumbar. Subtle movements. There are triggers on vital areas: head, torso, and hips in this case. Hit your opponent there and you auto-win.

There are few ways to grab the wheel on first turn; you can see one of them in the replay I attached.
Attached Files
bike_joust.tbm (19.2 KB, 9 views)
soprodecapwow.rpl (88.1 KB, 3 views)
cutdecap.rpl (87.9 KB, 1 views)
Last edited by Odlov; Jan 15, 2016 at 10:41 PM.