Toribash
Sword grabs in messer were intended. It's also why I gave the left wrist the same axis; the idea was that you grab opponent's sword and twist it out of the way. So yes, grabbing opponent's sword totally screws him over, but it's a risky move because it's pretty easy to get your hand chopped off.

Also, major update to gladius mod: gladius_et_parmula.tbm

pic


I have changed the shield from the center grip to the strapped type, both because that seems to be the type Romans were usually using (like this) and also to further differentiate it from my viking mod.

I have also made a version with unobtrusive Roman-themed environment: gladius_templum.tbm. Here it is:

pic

Attached Files
gladius_et_parmula.tbm (15.3 KB, 1 views)
gladius_templum.tbm (36.2 KB, 3 views)
Last edited by Odlov; Jan 30, 2016 at 03:19 AM.
An environment for messer would be awesome - it's by far my favourite mod. I show it to just about everyone... They seem to feel much the same way I do.

I know you like to keep it realistic and authentic but if I could make 2 small requests for mods from you

An akimbo (duel wield) variant would be nice, I reckon it should have a longer match time as blocks will be easier.

As well as this a version with the same gamerules as battledome.tbm with the swords having less mass.
[SIGPIC][/SIGPIC]
[4:37 PM] ponf: y'all might think i'm not wild enough to send dick pics over toribash
[4:37 PM] ponf: you'd be wrong
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Originally Posted by Neko View Post
An environment for messer would be awesome - it's by far my favourite mod. I show it to just about everyone... They seem to feel much the same way I do.

I know you like to keep it realistic and authentic but if I could make 2 small requests for mods from you

An akimbo (duel wield) variant would be nice, I reckon it should have a longer match time as blocks will be easier.

As well as this a version with the same gamerules as battledome.tbm with the swords having less mass.

Glad to hear it man Ok, I'll make a dual-wield version of messer. In the future I will probably also make a more historically accurate dual wielding sword mod, like rapier + dagger or katana + wakizashi. Also, wushu swords in battledome, right.

I'm afraid I got another weapon mod... Rondel_daggers.tbm



This one's a lot different from my previous weapon mods because it's not a sword mod. Daggers are held in "icepick grip", with the blade facing down. Right shoulder doesn't raise/lower right arm but instead rotates it, allowing you to stab from many different angles. Only the point of the daggers is dangerous; they have no "edge" on them. That said, stabbing any part of opponent's body means you win. Games usually only last 6 turns or so. Very fast. You can't grab anything except the daggers, there's no dq and no points for hits (but there are points if you manage to frac your opponent). Usually points don't matter though coz someone's getting stabbed or thrown out the dojo before the game ends.

Extras:



Attached Files
rondel_daggers.tbm (20.0 KB, 3 views)
Ok Neko, here you go. Dual-wield mod, though not dual messers because I realized that's impossible (would require 20 objects; limit's 16).

4katanas.tbm



Do you like katanas? Good coz this mod's got 4 of them. They are significantly lighter than swords in my other mods (although real katanas aren't much lighter than your average European broadswords). There's no auto-win in this mod, so you can turn your opponent into chop suey before his dismembered limb(s) dq (28 frames dq timeout). It's also easy to skeet here, for better or worse. I once again messed with the toris, raising center of gravity further up, changing strengths/velocities more, diameter of joints, etc etc. I like this set-up more and may later update some of my older mods to include it. So yeah, try it out.
Attached Files
4katanas.tbm (19.0 KB, 7 views)
Last edited by Odlov; Feb 17, 2016 at 12:57 AM.
Shit, you're right. I think I accidentally deleted one of the walls in modmaker. Fixed version is nito_ryu.tbm. Hampa in case you're reading this please allow modmakers to edit their uploaded mods.
Od I know what you're trying to get at with the slice and dice nature of the katanas but could you please add triggers to the head chest lumbar and abs, that still allows the pecs to be cut off and still have the shredding your enemies factor but still have a bit of realism when you get decapped or cut in half
Thanks yoony1. And dab, I will make it, a bit later.

For now, another mod: qoob.tbm



It's a fast-paced no-grab close-quarter striking mod. Players fight in a small cubic room. There's high gravity but also high joint velocities. Toris are altered heavily, from weight distribution, to shape, to joint strengths/ranges.
Attached Files
qoob.tbm (8.8 KB, 9 views)
Last edited by Odlov; Feb 16, 2016 at 11:41 PM.
Qoob is hella fun.

You get to use the walls for crazy hits, even for a quick push at the start, and it feels like a mix of boxshu and lenshu, which is pretty damn good.

11/fun


Got major update to my dagger mod: rondel_dagger_duel.tbm. Changed toris, daggers, gravity, turn frames, lowered fracture threshhold, and added timed dq.

Wrestling is a lot more viable here than in the previous version. Center of gravity is higher (where it should be), the off-hand is angled a lot more and arms are thinner (head's smaller too). All the better to do arm locks and throws and such. Dagger blades are a bit more slippery here, making them more viable to slip if your hit is not on point. The last 4 turns have higher turn frames (20,20,30,30) giving you time to execute a throw if you're stuck in a clinch near the end.
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Sumore update: sumore_e.tbm. This one has my new toris, almost exact ones seen qoob.tbm or the above dagger mod. Since arms are thinner it's a little easier to get a hold of opponent's limbs or head. I also changed a bunch of joint ranges and velocities in attempt to make it more realistic. Charging is extremely simple now: just hold all and contract hips on first turn, and then extend hips on second turn. That's it. No need to mess with abs or ankles or anything.
Attached Files
sumore_e.tbm (15.4 KB, 6 views)
rondel_dagger_duel.tbm (21.6 KB, 6 views)
Last edited by Odlov; Feb 25, 2016 at 08:40 AM. Reason: <24 hour edit/bump