Toribash
I think you're greatly overstating how difficult it is to adapt to modified toris. Seasoned players should need no more than 5-6 games to get a good feel for the new set-up. Besides, different mod attributes like dismemberment threshold, frames and gravity can have at least just as much impact on gameplay, but you wouldn't ask for consistency there. Someone who only played wushu will almost certainly fail when he starts to play aikido due to the differences, and those two mods have same exact toris. But with some experience, he can get just as good in aikido.

Anyhow, we can just agree to disagree
Why am I so bad at updating my thread

Alright, two different wips. The kicking and the striking, once again.

kicking



striking

Attached Files
kicking_test07.tbm (10.1 KB, 2 views)
striking_test03.tbm (15.6 KB, 8 views)
Last edited by pouffy; Mar 19, 2016 at 03:52 AM.
I feel like its in bad taste to bump my own mod thread but these are pretty experimental and I'd like some feedback on em. I also added them to the OP
Last edited by pouffy; Mar 20, 2016 at 07:09 PM.
Hi, new mod + an update to the striking mod.

Download is in the OP

I've had this one finished-ish for a while, but I've been hesitating to add it because I am really struggling to think of a name for it. Hence the ridiculous cancerfest it currently is.

Anywhooooooooo

Images




It's an aikido variant with abd-ish turnframes and fixed points resembling the ones used for my striking mods.

I haven't modded the tori at all, so no changes there.

The only new thing (besides fixed points) is the inclusion of a box around the dojo (dojosize ~550). A bit of a twist there though - the box will dq you if you touch it with anything other than ankles, feet, wrists, and hands, just like the floor would. So, this replaces edge-play with complex throws and slams using the walls and floor. If anything other than the previously stated body parts touches the walls or ceiling, it will turn pink and you will "dq."

It should be noted that under the black line on the box, the friction is down so you can't just use the wall to save yourself all the time. Above the line, the friction is way up, so you can take your time up there to deliberate your next move after being lifted or thrown.

Anyways, have fun! Heck, and while you're at it, check out the two mods above this one (kicking and striking).



SPEAKING OF STRIKING, I just updated it. I can't believe I didn't think of this sooner, but I messed with the velocities on the hips, shoulders, elbows, and knees a bit more than they were in 03, and pretty much make comebacks the easiest thing in the world as long as you know what you're doing. Combined with the lattice, I ideally want to see more strategic positioning come into play now that changing your position is easily accessible. Anyways, check it out. Under the striking spoiler in the OP.
Last edited by pouffy; Apr 1, 2016 at 06:43 PM.
I renamed that which should not be uttered to twinkido, named after Sparky <3

Also, much more excitingly, I got around to improving acroshu. It's a lot more playable and diverse now, and imo is in an entirely different league from the first one. There are probably some tweaks I can do and if anyone notices any glitches you should let me know.

Downloads are in the OP as always


Right in the middle ^

The images I have up are from earlier WIPS, I only added the two parts of the wall in later versions.
Soooo new wip (after a really long time)

----nagamaki_s3_004_b.tbm

img


Duke it out with slightly oversized nagamaki swords

Grab first turn or you'll insta-lose (and don't let go, either!)

If you stab/cut your opponent (or yourself) in their (or your) vitals, they insta-lose. i.e. anything on the torso. Abs - Pecs + head. Limbs don't instadq you, but they do give your opponent points


This is a wip, so if you have any feedback it'd be much appreciated!!
Last edited by pouffy; Aug 14, 2016 at 12:37 AM.
Very nice!

I think you could possibly improve mobility if instead of attached rectangular handles you made detached spherical handles and placed them squarely in front of the wrist, like in my messer_6. The pivoting joints would go onto these handles instead of the shaft. I would try to make it so grabby hands just barely touch the shaft and aren't pushing it away.

Also I think you might get more mobility if you re-aligned the weapon so that it is perpendicular to the forearms, i.e in the way of the wrist axis.

Great job though
@Acroshu-TPL for lenshu players, i fucking love it i want to host a tourney in it :O
"Do you explore the unknown or are you afraid of losing your throne?" I am Soon.
Odlov: I tried the different handles and it feels like it's done wonders for mobility, thanks!

----nagamaki_s3_005.tbm



further nearing completion, I may still alter the starting pose and tune some of the various bodymods to make standing easier (although it's already quite easy)

longform changelog



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odlov basically summed up the entire mod in this one replay, god bless
Attached Files
devastated.rpl (96.7 KB, 26 views)
Last edited by pouffy; Aug 15, 2016 at 07:00 AM.