The problem with that is it would be way to demanding for players to land counters against each and every listed counter. That would mean that you would have to wait for the off chance that your opponent goes for a suplex and then try counter it. If your unsuccessful then you have to wait for the next off chance...
However in future tiers i want introduce conceptual techniques like top pressure, sprawling, hooks, etc. These can be applied as counters to various attacks and sub-positions which gives the player more direction and a better chance of completing the Tier.
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Originally Posted by
Thronior
]Tier 1 application[/U] (btw)
can i change the snapkick to anything else? like a hip throw or something x.x i HATE snapkicks and it's against my principles to use one ^^"
and well i'll be collecting replays of the rest :3
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-For the suplex i didn't know which one to choose, i watched through my old replays (btw that's the ones i used to apply for the first time ^^") and found these two... (10 and a11)
-ok i quickly made a new turnover replay (turnover)
-and i hope you're happy with this -.- quickly made it (hate myself)
Both suplexes look good, the turnover is kind of meh but I'll give it to you.
I do have a problem with that snapkick. It didn't show any significant effect on your opponent especially when it looks like your opponent DQ'ed themselves on purpose.
Think of using the kick to setup a follow up attack. Kick them off their feet and throw them or follow the kick with a same sided punch and rack up the points. If you can try to frac their arm or leg and use that to your advantage.
Comeback with a new snapkick replay plus your old suplex and turnover replays.
Last edited by footlox; Apr 10, 2016 at 07:05 AM.
Reason: <24 hour edit/bump