Toribash
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There are many instances during a match where my or my opponents elbows are locked in a semi-contracted state where it is unable to be straightened out. This causes for easy manipulation of the arm to dq. Although the arm is still mobile, the elbow is "joint-locked" in place. I don't have any replays as of yet but I can get some soon to show.

I can see joint lock happening in specifically the hips, knees, and elbows. Less on the leg region because more times than not, you will need a leg grab in order to joint lock and unless you have a perfect leg grab, legs are stronger than arms and therefore a person being leg grabbed can manipulate your whole body through your arm because it is stronger and causes you to be at a disadvantage although most leg grabs are advantageous.
Last edited by Eddylee; Apr 5, 2016 at 03:51 AM.
Don't Be Racist
It's hard to get both hands to grab a joint sice most people use a noobclap opener. If you are able to, this would give you full control of the particular arm, leg, where you have the grab. In a mod like aikido, a dismember would be unlikely (maybe a frac).

It also takes great precision to grab a joint with both hands
Don't Be Racist
Sprawl and general antileg grab before and after the fact
i use sprawls as a counter to shovels and leg grabs. against a single leg grab want to try to grab them on the grabbing arm as close to the shoulder as possible. sit heavy on the back leg. with my free hand i want to strike or lock down limbs. once i've sat down to prevent any lifting shenanigans.
the best place i've found to practice sprawls is against a shovel. against a shovel i want an upper arm grab with a contracted wrist and straight elbow to create a T. twist the hip on the same side a the grab away to give you more space to play around with. once you have your T. let your standard skill set take over.

grab prefferences + reasons
over the top hip grab either side- feels like i can sit heavier and my arm is already stretched out for saves.
underhook to leg. very strong leads to slower games
underhook to body can be used with or without grabs so you can toggle for ghost disruption.
over hook good starting point can be used with or without grabs

TLDR: sprawls are applicable in toribash. not as a finisher but as a control postion
Attached Files
akido splitwsdfxcvxv.rpl (51.8 KB, 8 views)
akido sprawlwersxc.rpl (46.6 KB, 12 views)
akido bacopwrsdf.rpl (74.3 KB, 7 views)
akido noshowersfxcv.rpl (40.9 KB, 7 views)
akido noshovwcxva.rpl (48.8 KB, 8 views)
Originally Posted by Eddylee View Post
It's hard to get both hands to grab a joint sice most people use a noobclap opener. If you are able to, this would give you full control of the particular arm, leg, where you have the grab. In a mod like aikido, a dismember would be unlikely (maybe a frac).

It also takes great precision to grab a joint with both hands

True it takes crafty maneuvering to get the 2 on 1 grips but I want to see whats possible when you land these grips. Frac's are super common and pulling power is doubled. Thats why I've been developing arm throws and armdrags with these grips.
But i wanted to see if you could attack the arm/leg itself by twisting and manipulating the limb but it doesn't seem to be a consistent enough technique.
However if you find yourself in the position you can lock the joint from moving and dq that joint. Usually works best with knees and elbows, maybe shoulders. See my example here.

Originally Posted by monkeyishi View Post
i use sprawls as a counter to shovels and leg grabs. against a single leg grab want to try to grab them on the grabbing arm as close to the shoulder as possible. sit heavy on the back leg. with my free hand i want to strike or lock down limbs. once i've sat down to prevent any lifting shenanigans.
the best place i've found to practice sprawls is against a shovel. against a shovel i want an upper arm grab with a contracted wrist and straight elbow to create a T. twist the hip on the same side a the grab away to give you more space to play around with. once you have your T. let your standard skill set take over.

grab prefferences + reasons
over the top hip grab either side- feels like i can sit heavier and my arm is already stretched out for saves.
underhook to leg. very strong leads to slower games
underhook to body can be used with or without grabs so you can toggle for ghost disruption.
over hook good starting point can be used with or without grabs

TLDR: sprawls are applicable in toribash. not as a finisher but as a control postion

With this I'll add sprawling as a counter to single and double leg takedowns. Many times after sprawling I'll find my opponent wide open for a hook to the face or torso.

Originally Posted by Kyuri View Post
I like sprawls, super effective against shovels and pushes, I will try to explore this more

Also I've been getting into baits recently, they're super effective and usually make games a lot more interesting.

first one is push bait, act like I am going to push, then throw to ground.

next is drop down bait, act like falling, then bounce back up and I go into throwing motion.

Very nice Kyuri. The bait to leg catch looked like a hip throw to me.
Last edited by footlox; Apr 9, 2016 at 05:58 PM.
Leader of the Spyder House
Toribash Martial Artists
Hi im not on the list but i am in TA

So i was messing around with striking and throws. So i kneed this guy and it lifted him up giving me the chance to throw him down

In the second replay i was messing around and a guy snapkicked me but he didnt get one of my hands. so i pulled it back and lifted my knee up blocking it and i found out everytime i did that i'd either get a dm or a fracture.
Attached Files
[S]OHFH.rpl (41.7 KB, 13 views)
[Static]Snap counter dm.rpl (35.7 KB, 17 views)
I have a challenge for anyone who makes it into the room. Try to use two techniques from the tiers menu. First one to set up an opening for a second attack. I'll post examples when I get to a computer
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For example I had my leg kicked up and into a grab had and taken down. Mostly I just need more evidence of what combos work in Toribash
Last edited by monkeyishi; May 1, 2016 at 06:41 AM. Reason: <24 hour edit/bump