Toribash
Original Post
3D models importation into mods
Hello,

Instead of just having some shapes, what about something to allow mod makers to import 3D objects ? That could open the door to make everything into Toribash in mod making.

My Youtube channel : Mocucha Toribash

Well, not sure it's possible since tb can only handle certain shapes.

So I wouldn't know how this would work.

Would be neat to see though.
|Evil|
I don't exist
Originally Posted by Koteu29 View Post
Absolutely impossible with current graphics engine.


Unsupported

100% incorrect

Originally Posted by Bird View Post
Well, not sure it's possible since tb can only handle certain shapes.

So I wouldn't know how this would work.

Would be neat to see though.

The physics engine may have (very) limited shape support for primitives, but it does have support for 3D meshes.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
Not possible? The hell? We have these things called 3D items and they're like, the exact same, so in other words, what Skul said.

Supported
Originally Posted by dabarrett View Post
How would these 3d objects interact with other objects, would they be solid or just a sort of cover for a shape

If you're asking about what the physics engine is capable of handling, then they'd be solid.

Unlikely you'd see dynamic 3D parts though, that would have a big FPS hit. For static solid 3D meshes though it wouldn't be that bad.

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
I've heard from the grapevine that hampa is working on a new engine, or something. Might be better implemented when that comes out. Supported for future
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