Originally Posted by
MalFunK
Mr. Hampus Söderström, I love your game in all it's form. Just it was that controlling Tori is not that an easy task. I wanted to ask if there was any future for the game where players might get a motion sensor Tori movement, not that I don't my mouse click, but the game needs to evolve. Adding new graphics and items has always been a treat, but can Motion graphing or Motion sensing gameplay be applied to Toribash anytime soon...
MalFunk
If you can't do a backflip in real life, or a frontflip in real life how would you ever do it ingame? If you couldn't do a spinning kick in real life, how would you do it ingame? Motion sensors would only work well with a game that actually follows to the teeth, earthly physics.
There are A LOT of problems when it comes to "real life motion sensors to control tori".
It would be more reasonable however to be able to click the joints, pan, etc with your hand movements rather than a mouse. Which I believe hampa has already discussed something like that with the VR system they were working with.