Toribash
Finally getting internet back today so i can get back into multiplayer.
The past two weeks I couldn't join any online matches so I've been drilling and experimenting in my training script. Heres some things I came up with against a Uke.
Attached Files
study - power sweep.rpl (27.8 KB, 5 views)
study - power sweep (2).rpl (33.2 KB, 5 views)
demo - drop throw.rpl (33.4 KB, 5 views)
Leader of the Spyder House
Toribash Martial Artists
Originally Posted by Kyuri View Post
would this count as a low leg double wrap?

Yes it is.
Why do you think i call it an elite move?
Leader of the Spyder House
Toribash Martial Artists
So I just had this match and I was wondering near the end with what I do would it be classed as a throw, turn over or maybe something else?
Attached Files
37680.rpl (49.5 KB, 9 views)
[Parrot], [Alpha], [Parrot], [WAPOW]
[NOoT], [TL] and [TA]
Clan League 2016 2nd place holder.
Clan League 2017 1st place holder.
Mentality for more wins
A theory I've come across today to aid in winning. Creating opportunities as either a hunter or scavenger.
As a hunter you make use of your smaller destabilizing attacks. Attacks that you may not get a direct win but will force a defensive action. For example threaten a lift to get your opponent stretched out then jump half guard. Then work a sweep. With this style explosive movement is your friend.
Scavenger. With this mind set you are looking to survive till your opponent makes a mistake. You look for control of their center of mass or their head. Tends to use more reserved movement.
The end result of either methods of thinking is the systematic removal of options for your opponent while looking to increase your own
-----
You can also think of hunter style as working to set up the throw/strike that you are most proficient at.
Scavenger is following the basics and making sure you dot all the I's and crossing your t's.
Both styles have their place. Though I think scavenger is the best one to learn first because it gives you a solid base to build attacks from.
Last edited by monkeyishi; Apr 26, 2016 at 12:44 PM. Reason: <24 hour edit/bump
Originally Posted by monkeyishi View Post
A theory I've come across today to aid in winning. Creating opportunities as either a hunter or scavenger.
As a hunter you make use of your smaller destabilizing attacks. Attacks that you may not get a direct win but will force a defensive action. For example threaten a lift to get your opponent stretched out then jump half guard. Then work a sweep. With this style explosive movement is your friend.
Scavenger. With this mind set you are looking to survive till your opponent makes a mistake. You look for control of their center of mass or their head. Tends to use more reserved movement.
The end result of either methods of thinking is the systematic removal of options for your opponent while looking to increase your own
-----
You can also think of hunter style as working to set up the throw/strike that you are most proficient at.
Scavenger is following the basics and making sure you dot all the I's and crossing your t's.
Both styles have their place. Though I think scavenger is the best one to learn first because it gives you a solid base to build attacks from.

Yes I like this a lot. This sort of thinking was what I based explosive and reserved movement on.

Today I went on a 3 tourney winning streak and lost in the finals of the 4th. I fought some pretty good characters. A lot of these replays came out looking really good so I thought I'd share them all since its been a while since I posted..

ankle pick - this guy was good but i already knew i would win when he exposed his leg. an easy pick plus the good wrestling foot-base equaled an easy overturn single victory.

turnover counter - this guy was the main challenger for the 1st two tourneys and in the third i guess he got frustrated. he thought he could catch me with a lazy turnover but i saw it when he started leaning so i dove for the low grab to counter and that swung him out of balance.

misdirection - this is a basic example of something i want to introduce to R&D soon. here you see he has me lifted and is choosing which way to take me. so i sort of fake my rotation and then revert back when i get my footing. this fake out cause him to slip and dq easy.

option H - a new option off my opener that i will be trying int he future. Sort of like a kick and duck under.

osoto gari (5) - very cool replay in slow motion, i try to set a hip throw in one direction but its off balance so i rotate out and set another hip throw. My sweeping leg contacts his arm right between my two grips and snaps the elbow which makes him limp for the toss.

double wrap - this was my final match for the first tourney. tackled him with a good old double leg wrap. Precision needed to set up, but its impossible to defend.
Attached Files
wrestling - ankle pick (2).rpl (52.1 KB, 9 views)
counter - turnover counter.rpl (68.7 KB, 8 views)
study - misdirection.rpl (38.7 KB, 6 views)
study - option H.rpl (57.9 KB, 8 views)
judo - osoto gari (5).rpl (60.5 KB, 10 views)
judo - kick check sweep.rpl (49.7 KB, 6 views)
Last edited by footlox; May 5, 2016 at 04:32 AM.
Leader of the Spyder House
Toribash Martial Artists
HASSAN's Game
Hey guys,
This is my first post here and I'll be explaining what goes on behind some of my games (Not everything because that's classified).

So I'll just go through 3 replays to begin with - Looking at my Grace style.
So what Grace style replays are about is:
  • Sleekness
  • Speed
  • Non-Conflict
Sleekness is the smoothness, fluency and overall confidence of the movement.
Speed is self explanatory.
Non-Conflict is how clean the replay is with regards to aikido meaning how much damage was dealt and points of contact on the opponent.

Phsyplex



Meanest Suplex Ever



Now He Can Do The Splits Too



So thanks for reading (If you did). I do hope I've gone through pretty much everything in sufficient detail. Remember this is NOT a GUIDE but an analysis of my intentions during the games. I have deliberately not gone into depth on the actual raw moves I carried out because I don't want to limit you to just what I did. You know like e.g. Step One: I raised both shoulders....
That and the fact that not everything in these replays are 100% PERFECT and that is for you to point out to me. I do hope to get feedback on both the replays and the explanation so it would be much appreciated. I plan on making another post just like this one but instead going through a different type of play style that I use.
Attached Files
Phsyplex.rpl (38.3 KB, 9 views)
Meanest Suplex Ever.rpl (41.2 KB, 8 views)
Last edited by HASSAN; May 5, 2016 at 06:27 PM.
*Pulls more tail then a special needs child at the petting zoo*
Originally Posted by HASSAN2000 View Post
Hey guys,
So what Grace style replays are about is:
Sleekness is the smoothness, fluency and overall confidence of the movement.

yada-yada, watched the replays, you are still raising arms at the end for the most part except last replay, so it doesn't look like you have a complete confidence in what you are doing and keep the instinct RAISE DAT ARMS OR I WILL DQ

don't be afraid and just let it happen, you will see that everything will be fine and even better
Last edited by snake; May 8, 2016 at 10:44 AM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Thank You Snake and Kyuri. Yes I do believe the arms certainly are an area for improvement and I will be trying to take this into account when playing in my future games. Other than that - I'm glad you enjoyed the replays Kyuri and I hope you liked them too Snake.
*Pulls more tail then a special needs child at the petting zoo*