Toribash
Originally Posted by wibblefox View Post
if you actually agree with me I don't see why you are arguing.

Because you're 'shitting up the thread'
FIRED UP
What really amazes me about the game, is that there's over 18 quintilion planets to be discovered. The developers even said they don't know what's all out there.

Super excited for it.

"Dear reader, I hope this email finds you before I do."
Just read the little review of the guy who bought the game early on reddit.

It's not too bad, but its kinda destroying everyones hype. I was prepared for this to happen though.
Originally Posted by Oracle View Post
You could say the same about sand though. There's ~7 quintillion grains of sand on the surface of the planet to be discovered, geologists even say they don't know what's all out there.

Point being, 7 quintillion grains of sand, but how many are going to be so close to identical that it's not even worth mentioning? Same with planets. You could procedurally generate 100 planets, then just copy pasta them into 17 quintillion planets, and you still wouldn't know what's all out there.

Large scope of content doesn't equate large depth of content. I find it hard to assume, or even expect, that even the vast majority of the 17 quintillion planets will be worth exploring in relation to each other.

But we don't quite know HOW diverse the planets will be, right? The gameplay leak is only like 30 minutes long, right? I'm sure there are a lot of things we don't know, and are meant to find ourselves. I'm glad the trailers so far have been pretty vague, in a game about discovery you don't want to show everything
FIRED UP
Im a little disappointed of all the ignorance in the thread trying to bash the game in some way. It's sad, really.

Let the happy ignorant people like me wait for the game to come out so we can judge it first hand and not on cinematic trailers and such.

"Dear reader, I hope this email finds you before I do."
Well, you aren't wrong. That's actually really true and have been worried about the diverse planets in the game. I'm hoping there's a shit ton of things. Which I doubt there is when it comes to species on planets.

"Dear reader, I hope this email finds you before I do."
yea, this patch made confidence to everyone about the game.
turns out its not a spore like game.
also! 1 day and the game gets released in NA!
For people who are lazy to click on the link here is the patch notes:
The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
  • The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
  • Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
  • Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
  • Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
  • Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
  • Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
  • Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
  • Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
  • Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
  • Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
  • Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
  • Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
  • Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
  • Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
  • Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
  • Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(シ)_/¯
  • Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
  • Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
  • Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
  • Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
  • Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
  • Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

Last edited by Moataz; Aug 8, 2016 at 05:09 PM.
Rejuvenation is the way.