Toribash
oh hush you, you'll make me blush

EDIT: reupdated, 007 instead of 005_c

----nagamaki_s3_007.tbm



the biggest new features are that weapons dq now, there's dq inside the dojo, and that when you're dq'ed, you will turn either pink or purple (depending on whether you're tori or uke respectively)

longform changelog



as always, if you find any bugs let me know... i did this update mostly in notepad so there's a really good chance i screwed some stuff up
Last edited by pouffy; Aug 17, 2016 at 02:37 AM.
Perhaps use a different color for the pink as it seems fairly close to bruise when someone has textures, maybe a bright green?
I can definitely look at changing the color. I'm looking to release two more wips tops before i release the final though, so I'll fix a lot more misc stuff and wait to see if people spot any problems before i release another one
I remember when I'd just fuck with you in lenshu3ng lobbies and you'd kick my ass.
You've grown into a big boy now.
Also, good WIP for nagamaki.
Valterain1 was defeated by hermaphrodite on Oct 17, 2015.
<3 <3 <3 <3 <3




showdown_s2_01_a-env_04_b.tbm

I am sincerely sorry about the name (kinda)


know that cheesy scene from anime where two dudes rush at each other with swords and they cut each other open? they exchange words afterwards and then one just guy falls flat

Kinda went for that with this, you and your opponent take a mad rush at each other in a short and aggressive match


I plan on making weapons dq later, and will probably do more tuning with the force in the beginning of the match

also, probably the last nagamaki wip.

----nagamaki_s4_final_001.tbm

Im going to do some bug testing and release the final soon I think
Last edited by pouffy; Aug 23, 2016 at 06:50 PM.
I wanna play these with you at some point, what's your GMT?
[SIGPIC][/SIGPIC]
[4:37 PM] ponf: y'all might think i'm not wild enough to send dick pics over toribash
[4:37 PM] ponf: you'd be wrong
uwu i wuv you uwu
Absolutely, that sounds like fun

GMT - 5 ish


also, I forgot to link the latest nagamaki wip here. Just linked in my last post, will probably be the last wip before I release the final


hello hello

in my everlasting search for the pinnacle of striking esports, i whipped up pfy_shuwip01.tbm

Pretty extensive features list, hold onto your pants

Features



It's pretty much an amalgamation of everything I've ever done with a few fun twists (i.e. using a few trigger tricks Odlov & DashSora discovered + picking up an idea of having fracs and making those fracs give 0 points. just a performance punishment instead of a compounding point punishment) and polished to a much higher degree than any of my previous attempts at striking mods. There are a couple replays attached at the bottom of this post, one showcasing a decap (the only dismemberment realistically possible) with Odlov's decap trigger and the other just showing how general gameplay can look.
Attached Files
Strike Test.rpl (96.8 KB, 7 views)
Strike Test Decap.rpl (52.7 KB, 5 views)
Last edited by pouffy; Oct 5, 2016 at 09:11 AM.
Looking good Pouffy Hope you don't mind some CC though.

I really like angled walls, they make wall-jumps easier. Only problem is, you can't do much of a wall-jump with that lattice in the way. I realize the lattice is a major feature of this mod and that it enables some different play-styles, but personally I find it a tad distracting and limiting. Now that you may grip the lattice, does it have to be a lattice in the first place? Wouldn't a flat surface do more or less the same thing? The grid shape doesn't seem to add much with grips enabled. If it was me I'd lose the lattice and make the ceiling itself grabable; that would still allow for acrobatic kicks but not obscure your vision and (depending on how much you lower the ceiling) allow more freedom of movement.

Good job though; you're thinking outside the box and your mods are becoming more and more sophisticated.