Matchmaking mods have been changed, mod list now consists of "classic" mods.
Grappling: aikido.tbm, aikidobigdojo.tbm, greykido.tbm
Kicking: taekkyon.tbm, erthtkv2.tbm, kickbox.tbm
Striking: lenshu3ng.tbm, rk-mma.tbm, wushu3box.tbm
This thread's purpose is to gather more thoughts on Matchmaking and how it should work.
Toribash development team is currently focused on making the Matchmaking system work as you would expect a proper matchmaking to, and we would like to make sure our current plans fit community's desires and views on it. Any thoughts and new ideas are welcome and will be considered.
What is currently planned to be implemented:
- Ranked - a "first to 3" duel
- No mod choice - players get to fight in randomly selected mods (mod changes each fight).
Draft mod list: aikidobigdojo.tbm, taekkyon.tbm, lenshu3ng.tbm (or rk-mma.tbm), judofrac.tbm- Brown belt restriction
- Seasonal rank resets (3 months for season length)
- No daily rank 1 reward. Instead, weekly rewards for top n players or one-time reward at the end of the season.
- Matchmaking being the only way to rank up.
- Unranked - a "first to 2" duel
- Pick the mod group to play
- No belt restriction
We also plan to disable daily rank 1 rewards for now as it has turned into "farm rank without getting caught" fest.
It doesn't mean that everybody with top ranks farmed their way up, but Event Squad members have to deal with rank-related reports on almost a daily basis. We may still reward top players in some way.
I like this a lot.
Only thing is that Erthtk is 100% more viable for skill than normal TK.
100dm and floor dq is just dumb.
I really like the random mods system and I think it promotes overall skill.
3 Month seasons also feel more reasonable than just 1 month.
Sounds bloody good.
Also what fist has been mostly on point with his feedback. Listen to the man.
sounds good like it is
wow and also sorry that i have to deny this, erthtk was made for ppl who cant get into the normal tk... if you didn't know this already
tk is more viable for skill than erthtk
erthtk is nice tho
Because a mod is made with something in mind doesn't mean the outcome always reflects that something..... if you didn't know this already.
Tk is 100% less viable. With 100DM, the chance for random DM's is much higher.
Some of my reasoning here:
#1 The combination of low DM and DQ floor creates games where a single random DM decides games where as in erthtk you have to work for the DQ win.
#2 The lower gravity makes snapkicks way more viable and lowers the need for good balance = less skill
#3 Anecdotal: My highest winstreak in erthtk is around 30 in public (vs public randoms) where as it's around 15 in normal TK. It's way harder to streak in vanilla TK, because the mod is more random and less skill based.
#4 Running in erthtk is super hard. In normal TK, super easy. You have to work for the point victory.
#5 self damage encourages good form and proper attacks while in normal TK you can flail without thinking if you choose to do so.
Literally all of the skill factors that are in normal TK are in ERTHTK while it removes a lot of normal TKs randomness.
true
well you can avoid those "randomness" in tk if you're good enuf, and just becuz you only did a 15 streak in tk doesnt have to mean that tk is more skillless, that more means that your skills are lower than in erthtk
lets better say erthtkv2 is more comfortable/reasonable for the mod making match
____________
apart from that, it would be cool if you can play ranked by choosing a mod
and random ranked match making
like you get more/lose more elo points if you choose random
and that ppl can stay by 1 mod if the feel like to play
This idea of having a pool/group is great. Like what greenblits said too. In addition this idea will greatly distinguish the pros, good players, average players , noobs, new players, so on and so forth. It will make the less skilled players to practice even harder to get to the top. In addition though this is a perfect idea. The one problem is finding out what the top players will do in the final pool with the elite players. They may think this is a great idea for a bit but then break off of tb since they will think they have made it too the top. So we have to think of an idea to counter that but otherwise for the lower tiers it's perfect in my opinion.
Proof
Proof
Firstly, no game becomes an e-sport without a massive casual player base.
We have a super small player base. Trying to make TB an "esport" is never going to happen.
I certainly want some competitiveness to the game but let's not go down the Esport discussion path. There are more than enough reasons why TB will never be an esport within the game itself not even talking about the playerbase.
The reason why TB doesn't keep players isn't because "People want esports", it's because of the nature of this game. Only a few people want to grind a game like this enough to be so good at it that it starts to be viable to compete in.
A game where you have to play a thousand games before there is enough skill involved to even have a resemblance of competition, is a bit hard to make into a popular one.
It's an old game that will die almost completely in the next few years. Let's keep making it better and implement these good ideas. But let's also not have grand delusions of bringing thousands of people into the game because of a good matchmaking system.
but competitive play is all i really am on about, maybe i should reword it. I fail to see the point in these small updates that do nothing for the game, just delay its death for a few more months. Something big needs to happen if its ever going to be successful.Firstly, no game becomes an e-sport without a massive casual player base.
We have a super small player base. Trying to make TB an "esport" is never going to happen.
I certainly want some competitiveness to the game but let's not go down the Esport discussion path. There are more than enough reasons why TB will never be an esport within the game itself not even talking about the playerbase.
The reason why TB doesn't keep players isn't because "People want esports", it's because of the nature of this game. Only a few people want to grind a game like this enough to be so good at it that it starts to be viable to compete in.
A game where you have to play a thousand games before there is enough skill involved to even have a resemblance of competition, is a bit hard to make into a popular one.
It's an old game that will die almost completely in the next few years. Let's keep making it better and implement these good ideas. But let's also not have grand delusions of bringing thousands of people into the game because of a good matchmaking system.