Toribash
Original Post
Ranking Season One


Hello there!

Today we announce the new seasonal ranking system for Toribash.





  • No more monthly rank resets.
    The first season is going to last for 3 months and will end on July 10th, 2017. No resets until then, even if you stay inactive for a few weeks and then come back.

  • No more public ranked rooms.
    We all know the old ranking was a farm fest with some of the top players only fighting their friends who would lose on purpose. This would no longer be possible. All the public ranked rooms have been removed.

  • No more daily rank 1 rewards.
    You spend half the day playing, get rank 1 and already dream of buying that new 3D item but then you login the next day and know that some Russian stole your prize because he played a bit more when it was the right time. Sounds bad, right? That's why we have removed the daily rewards - instead, the best players will get their prizes when the season is over.

  • The new matchmaking.
    With the new system, the only way to rank up is to use the ranked mode in Matchmaking. We have made some significant updates to it in Toribash 5.12 thanks to your feedback.






We tried our best to both reduce the waiting time and make sure players can't select their opponents - and that's the why ranked matchmaking is used for the new ranking. When it's peak time, you no longer have to wait in a queue; once there is someone else willing to play, you will be instantly put in a fight. More than two players searching at once? The system will pick a better opponent for you to fight based on your rank.

  • Brown belt restriction.
    Sorry beginners, but ranked fights are for those who can stay on their feet for more than 50 frames.

  • Automatic mod choice.
    Unlike unranked matchmaking, you cannot choose what mods to play with ranked. If you aim for the top, you've got to be the best at everything, be it aikido or wushu. Ranked matchmaking is using 3 mods from different mod groups, and we will rotate them each month. April mods are as classic as they can be: aikidobigdojo.tbm, lenshu3ng.tbm and taekkyon.tbm.

  • Best of 5 duels.
    To ensure the matchmaking session isn't luck-based, ranked fights are first-to-three duels. Accidentally lost an arm in a kicking mod and grappling mods aren't your strongest side? You still have a striking mod left which can give you a second chance at kicking.






Top 100 players will be rewarded at the end of the season

  • Rank #1: 500.000 Toricredits, Pure + Demon Pack, unique 3D item.
  • Rank #2: 400.000 Toricredits, Magma + Azurite Pack, limited edition 3D item.
  • Rank #3: 300.000 Toricredits, Tesla + Boreal Pack, limited edition 3D item.
  • Ranks #4-10: 100.000 Toricredits, limited edition 3D item.
  • Ranks #11-100: limited edition 3D item.




July 1st update: ranking data has been restored, the new season end date is July 10th, 2017.
Matchmaking boosters stay active until the end of this season.
Last edited by sir; Jul 1, 2017 at 02:15 PM.
It's funny the only real differences in the current ranks is that Shmevin got boosted way back up and I got sent way back down lol.
#killthatgirl
RIP ROCK09
Originally Posted by Snook View Post
Is this the last recorded data for the ranks? Pretty sure I had 1665 on the 26th of June and was rank 1 for at least 2 days prior to the reset.

If nothing can be done about it not gonna complain but just wondering if you went too far back.

---
Probably won't help at all but here's the rankings just prior to it happening.

prev



Pretty annoying for everyone who was close to the top 3 I'd say, considering a lot of work was basically undone just before the season wrap up.

Yes, unfortunately this was the most recent data we had backed up.
Originally Posted by Snook View Post
It's funny the only real differences in the current ranks is that Shmevin got boosted way back up and I got sent way back down lol.

Yeah, the day prior the ranking system malfunctioning you made a lot of progress and I lost a lot of elo. I wasn't sure if the rollback date really was July 26th, but if the GMT of the date sir mentioned was 0, then that would be right around the time we were active that Sunday.
[SIGPIC][/SIGPIC]
Just gotta do it again I guess, at least there are a few days to get it back.

Only problem now is my trash internet taking 3 elo away from me every ping lol.
#killthatgirl
RIP ROCK09
Am I the only one here sitting at rank 0 and thinking I need to win 120 games to get 1660 elo?
Or did gaining Elo got easier?
Na sahi kuch magar itna to kiya karte the
Wo mujhe dekh ke pehchan liya karte the
Originally Posted by Snook View Post
Just gotta do it again I guess, at least there are a few days to get it back.

Only problem now is my trash internet taking 3 elo away from me every ping lol.

The penalty for pings and disconnects are pretty harsh, I wouldn't wish it upon my worst enemy lol. I hope you can get it fixed or find a more stable connection soon!
Originally Posted by MrSofty View Post
Am I the only one here sitting at rank 0 and thinking I need to win 120 games to get 1660 elo?
Or did gaining Elo got easier?

I believe users with an "Unranked" are those who have competed in ranked play but have not competed this season, and users with "Rank 0" are those who have never played a ranked game.
Elo is not necessarily easier or more difficult to gain, rather it's harder to maintain a high elo and it's next to impossible to farm rank without getting caught. You really have to be skilled to keep a good rank. The more elo you have, the better you have to perform to maintain that number, let alone gain more.
I'm not sure exactly how many games you need to play in order to acquire 1660 elo, that really depends on your win/loss ratio as well as the elo of the players you face while matchmaking.
[SIGPIC][/SIGPIC]
Originally Posted by Shmevin View Post
Elo is not necessarily easier or more difficult to gain, rather it's harder to maintain a high elo and it's next to impossible to farm rank without getting caught. You really have to be skilled to keep a good rank. The more elo you have, the better you have to perform to maintain that number, let alone gain more.
I'm not sure exactly how many games you need to play in order to acquire 1660 elo, that really depends on your win/loss ratio as well as the elo of the players you face while matchmaking.

Or you could just say, it's the same ol' frustration.
Na sahi kuch magar itna to kiya karte the
Wo mujhe dekh ke pehchan liya karte the
Originally Posted by MrSofty View Post
Am I the only one here sitting at rank 0 and thinking I need to win 120 games to get 1660 elo?
Or did gaining Elo got easier?

You can get from 1600 to 1660 elo by streaking ~40 games if your opponents always have significantly more elo than you do.