

UI Breakdown
Matchmaking mods have been rotated:
- Grappling: greykido.tbm
- Striking: boxshu_mushu_v3.tbm
- Kicking: kickapoofixed.tbm
We've set up a bi-weekly rotation for matchmaking mods, next rotation will be applied on September 11th.
Reta, a player who is not good at the game or ever made a successful mod, makes a shitty kicking mod, the mod gets into matchmaking automatically.
Well played.
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It's like you noticed how happy people were when matchmaking was done with good mods.
Then you guys said as a collective
"My god, we forgot that listening to the players sucks, lets keep circle jerking staff mods, that has worked so much better always!"

Was the decision done solely based on poll results, or was that merely taken into consideration when making the final decision? I can't imagine kickapoofixed getting selected over taekkyon, or wushu3dome getting chosen over literally any of the other two striking mods for the first rotation. I'm not asking this out of criticism for the mods chosen, but the results of the poll don't seem in line with the general consensus of players who voiced their opinions.
Reta, a player who is not good at the game or ever made a successful mod, makes a shitty kicking mod, the mod gets into matchmaking automatically.
It's like you noticed how happy people were when matchmaking was done with good mods.
Then you guys said as a collective
"My god, we forgot that listening to the players sucks, lets keep circle jerking staff mods, that has worked so much better always!"