Toribash
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i vote both. Re. the ratings
it would be interesting to see how the two line up.
Re. no grabs.

I think no grabs should be explored in the academy as an after thought for certain moves. For example a no grab single is a natural extension from singles. to start with. then move into exploring it more as a style once players have reached the point where they are stringing things together.

ankle pick and cross pick should stay in leg grabs i think. Grip techniques would be more about how to get there perhaps with open grab when they have your hand. When i think grip techniques i think i lump two main components in it. the hierarchy of grips head and arm > collar arm>inside grabs>hand to hand and playing with the grip mechanics them selves i.e forcing self grabs, surrendering control of a grip to open up a hand.

right so something has gone wrong you've made the throw but they landed in a stable enough position to live but not escape. A closer look into pin pressure essentially.
If you could provide me with specific screenshots/replays that you want me to use for the new graphics, it would really help a lot.
I don't give a flyin' fladoodle
Find a good ouchi Gari replay
Opt hud 0
Take some well angled screenshots with white space for captions
Pick which screenshot is the best.
Open it in ms paint and draw some arrows/labels indicating key control points n forces
Try to use the same scribbly font as the Forces graphics.

Repeat with a good double leg Wrap replay.

no gifs.
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Okay so forget about re rating the techniques let's brainstorm ideas for the academy. I have an idea in my head but I want to see what you guys come up with since I always seem to be the one doing the work. I dont mind it but I would like to see more involvement from the members and council especially.
Last edited by footlox; Apr 13, 2018 at 03:36 PM. Reason: <24 hour edit/bump
Leader of the Spyder House
Toribash Martial Artists
demo replays needed:
post denial
bridging/tripoding
sode tsurikomi goshi (sleeve lifting hip throw)
Leader of the Spyder House
Toribash Martial Artists
Do we want the "academy" to be for prospective members/newbies or something for our members?

I think the academy's purpose should be to teach players how to do real moves. It shouldn't be like tiers because tiers was pretty pointless when you think about it; all it was really for was to show off our skills, which we all got tired of after a while. The purpose should be to help other players do real moves, and it'll be our job as members of team aikido to help them.

Also, I very much like the format of the leg grab attack tutorial way better than the format of the basic hip throw tutorial. Maybe it'd seem more organized if they followed the same structure. By this I mean showing a gif of a specific irl technique and then explaining and demonstrating how it's done in toribash.
I don't give a flyin' fladoodle
It would be most beneficial for new members but it also helps more experienced players like our own to explore new styles. this is sort of why the technique list was re-arranged the way it is so everything is connected.
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the main goal is to teach new moves, real moves, to players who have never tried them before.

teachers and tutorials will provide instruction
then the player drills the move on static Uke and scripted Uke
the player should then try to train with a friend or TA member.
finally move to trying the technique in quick aikido
and when they are comfortable they should be using it in competitive tourneys, duels, wars, etc.
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similar to irl skill development:
1. instruction
2. drilling
3. flow rolling/sparring
4. live rolling/sparring
5. applying in competition
Last edited by footlox; Apr 17, 2018 at 05:41 PM. Reason: <24 hour edit/bump
Leader of the Spyder House
Toribash Martial Artists
The scripted uke sucks ass. Here's what we need:
What if we made a mod where it's aikido, except there's no points and when someone dqs somebody, the match ends as a draw. The point of this would be to have something for players to actually drill moves on other real players and feel a little resistance, but still be able to work through the technique.

Since every match will end in a draw, it takes the competitive aspect away from the play and encourages friendly and productive drilling instead. We are all pretty competitive when it comes to playing aikido, and nobody here likes losing, but with nothing to lose from being dq'ed (every match ending in a draw), we'll be able to drill moves instead of just beating the shit out of eachother every time. Ego will no longer be a factor.

Basically it's a mod for players to drill in without having to worry about winning or losing.
I don't give a flyin' fladoodle
That's a good idea. You could work on that. If its possible i think you still keep points displayed for measuring striking power but the match always ends in a draw. .

If you can work on that I'll make a better training script for Uke. Basically a copy of the opener script but with 20+ opens that are actually used by really players.
Leader of the Spyder House
Toribash Martial Artists