Toribash
Original Post
Activity check and Legendary clans news
Good morning to all of you,


Today's news have been in discussion for quite a while among the clan staff team, and today they can finally be announced to the public.

What exactly is the news?

We have 2 major news points.






Thank you all for reading, if you have any questions or objections feel free to point them out in this thread, cheers.
Last edited by duck; Jul 22, 2018 at 07:20 PM.
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1.

With my time in the clan squad, if someone was missing, trying to fill that gap was just obnoxious. Especially if that person was the clan admin. We just didn't do any checks, barely. 2 times a year always seemed like too little anyway, that's why this move for automation was a good move in our eyes. We can now do monthly checks with ease.

2.

50% of players have to play 30+ games a month to get full points mind you. And honestly, if your clan consists of more than 50% absolutely inactive players, then you need to rethink your member list.

3.

Yes, with the initial check, a lot of clans were inactive. A few of them were just a couple of points away from being active, a the majority would just need to pull their weight more to get active, and the others are just inactive. We don't want next to dead clans getting by our checks because they do the absolute bare minimum (which really was quite the minimum). This is exactly why we are giving a grace period instead of straight up removing these clans, so they can boost up their activity. Our intention is to have active clans.
Last edited by duck; Jul 3, 2018 at 11:07 AM.
h
1.

Warned clans get, at minimum, 3 months (3 strike system, if they fail 3 times in a row, they die). Considering that you can get 50 points rather easily if you are active ingame plus forums, this isn't the hardest thing to achieve. We wanted to push clans into the game, and that's what this is going to do.

2.

Yes, it doesn't. Because your clan shouldn't consist of more than 50% inactive players, not 50% either. Nowhere close.

3.

I wouldn't say it's valued low. For full points from forum activity you are up to 40% of the way to an active mark, without even touching the game. That's more than enough imo. As long as you then war a few times a month and get your players to play the game, you can pass easily.


EDIT: Even made a mistake, while if you have 30+ games as a player you are 'active', or green, you only need 5+ games to be considered as active by the check. So really, the numbers your players have to put in are easily attainable.
Last edited by duck; Jul 3, 2018 at 11:08 AM.
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Originally Posted by duck View Post
[*]In-game activity - 0 - 45 pts.
The major point-winner. If 50% of your members are active (5+ games per month), you will get full points.

This is stupid, I don't know any other way to say it. If you are going to do this, make it possible to have an 'inactive group' where you can put old inactive players that aren't included in the checks. It's just outright disrespectful to force clans to kick some of their most influential past members for the sake of staying alive. Some clans have a rich past, let them respect it.
Last edited by Bless; Jul 3, 2018 at 12:12 PM.

The way we see it, if you want to get full points for ingame activity, then your clan should not consist of more than 50% of inactive members. Again, that's for full points, you don't need to have 50% of your players be active to get any points, just full points.
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Originally Posted by Bless View Post
Some clans have a rich past, let them respect it.

I imagine those with the richest past would be rewarded with a legend thread in which they could continue lingering.

For the rest, it could be a fun journey back to official - Reinvigorate the clan with new enthusiasm and new blood.
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Though, I would suggest instead of splitting in-game into 3 distinct categories (XP, wars, in-game activity), you combine in-game activity with XP or combine in-game activity with wars. Wars make up the vast majority of XP gained, so essentially wars are counted twice over. Not all clans enjoy warring, so I feel it's a bit harsh to punish them if they don't war - Instead, just transfer those points over to general in-game activity. Give a think at least ey.
Originally Posted by Ele View Post
I imagine those with the richest past would be rewarded with a legend thread in which they could continue lingering.

For the rest, it could be a fun journey back to official - Reinvigorate the clan with new enthusiasm and new blood.
---
Though, I would suggest instead of splitting in-game into 3 distinct categories (XP, wars, in-game activity), you combine in-game activity with XP or combine in-game activity with wars. Wars make up the vast majority of XP gained, so essentially wars are counted twice over. Not all clans enjoy warring, so I feel it's a bit harsh to punish them if they don't war - Instead, just transfer those points over to general in-game activity. Give a think at least ey.

We've considered it, but XP is tied to rank also, plus we have plans for the future to tie it to other things (ES tourneys for example), so we are going to be keeping it separate. Nevertheless it is a valid suggestion.
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Wow this idea just totally shits on any older clans, like Alpha. Not only do half of the players not play since the clan is from 2008 and we are not kicking legendary players who helped form the clan, but clan wars are absolutely boring.

You guys are trying to push these ideas that just can't work with the amount of people currently playing.
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