Toribash
thanks for the cnc cuci, i appreciate the feedback! i was going for a boomhit crazily enough, i was able to get the decap no problem myself. i didn't want to spend the time to get the amount of speed it would've taken for the boomhit, so i just hacked the leg speed instead.

a little bump replay, just a simple cork. (pst, faith connors is a kind of decent replay)
Attached Files
[trick] cork1.rpl (239.6 KB, 32 views)
hi i'm karbn and i eat ass; love the market overlord
Originally Posted by Karbn View Post
thanks for the cnc cuci, i appreciate the feedback! i was going for a boomhit crazily enough, i was able to get the decap no problem myself. i didn't want to spend the time to get the amount of speed it would've taken for the boomhit, so i just hacked the leg speed instead.

a little bump replay, just a simple cork. (pst, faith connors is a kind of decent replay)

If you clean up the cork and the starting sweep just a tad you'd be hot baby
http://forum.toribash.com/showthread.php?t=546669 <~ Totally not a replay thread; Hi I'm sam
thanks baby it was just a small edit, but i'll keep trying to clean my tricks up.
here more tricking, with lionet. enjoy!
Attached Files
Lionet and Karbn - Pro Strats.rpl (840.3 KB, 50 views)
hi i'm karbn and i eat ass; love the market overlord
Why is it you did all this random crap, 0 height, 0 speed, 0 flow, awkward positioning for everything then there's a nice suicide swipe towards the end followed by more crap. am confuse how you adjusted skill level so fast. Work on keeping smoother movements and height mainly, with height and smoothness will come speed.
Knock down da walls wiv big rocks and kill all the men wiv arras. - Lamby
thanks for the cnc zubin, i have noticed that toe taps aren't great. they work well, but they feel a lot like a cheaters way to gain a lot of speed without too much work.
i'll try to give more variety of tricks for my next tricking replay! i think i have a trick that would look great if i pull it off correctly.

demi, harsh, but fair. i'll continue to work with gaining height and smoothing out my movements more. if you have any tips for how to gain the type of height you're looking for, then i'd love to hear them! i always struggle with chaining corks.

i don't really know what to make anymore, so i goofed around on this neat staff mod. i might go back and make something a little nicer later on
Attached Files
Karbn - Staff.rpl (342.7 KB, 21 views)
test_staff_spar2.tbm (2.2 KB, 18 views)
hi i'm karbn and i eat ass; love the market overlord
i did some more tricking, on the bouncenotramp mod. wow, can you gain height and speed out of nowhere on this thing!

i'm still working on those tips you both gave me earlier, this was an old wip that i wanted to finish up
Attached Files
Bouncenotramp.tbm (5.7 KB, 11 views)
hi i'm karbn and i eat ass; love the market overlord
oh god I've been busy.

here's some parkour for y'all! finally got into the mood again.
Attached Files
Total wipeout v10.rpl (3.86 MB, 41 views)
blu_totalwipeout_concon.tbm (23.3 KB, 27 views)
hi i'm karbn and i eat ass; love the market overlord
That butt landing was beutiful at the end.


Other than some consistent running and a few tricks it's p good. Nothing that is remarkablely "wow" to it.


But really good quality overall. Gj Karbn

Retired
Thanks xioi, I totally get what you mean when you say there's nothing overly impressive about this replay. I'm working on something much more impressive now, something you started doing as a replay, but ultimately never finished. I'm really hoping you'll like it

Bump!
hi i'm karbn and i eat ass; love the market overlord
let's go then!

First, after your opener run and before you launch, I need to exalt how much I loved your arms movements and usage to turn around and jump.
I usually hate these sort of movements where they are not need or just are not objective, straight; but at the same time I can't complain about it because it just looks sexy. The rolling was the best follow up that could come out in my opinion, perfect execution too; and the setup for the next jump was fast and almost truly effective. In my opinion, this whole spin thing works fine and isn't half bad, doesn't affect the replay quality in the slightest, but I just don't like how it looks by itself and the way you did isn't the problem, but, again, the movement itself.

Sum fine running and jumping in a seesaw and showing how easily you can walk in this game, pffffffft, no big deal here, let's move on

this cartwheel/tumble or whatever it's called enters the same situation as the first trick, I don't like then in parkour replays but watching you doing such is already worth it. Beautiful, gorgeous movements man

I would say, yes, that there is nothing to talk about again. I mean, running is nothing diffcult, right? It's like you born knowing how to do it. Even so, I have to note too that your redirection is subtle and fancy; and now my FAVORITE part, the running to jump thing you do by just lowering your leg a bit and using your abs and arms to control de one leg launch. Man it's your parkour mark to me, I just love this, the whole thing is so natural, so organic that I can't even stand it (feel sucked yet?). Notwithstanding after you land you get the perfect flow to keep the run smoothly without interrupting your fashion, and your arms positions is so fucking real after your jump, even more after you rearrange them so you can get back to the running position.

I hate this part of the map, I won't comment it to be honest

Skipping to frame 850 or something, let's go again to one of your most remarkable flows at parkours in my opinion, the "slowing down the run thingy". Do I have to say something else? No, just let me enjoy it quietly

I won't say the final jump and pose is amazing such as the rest of the replay but still give it a good seasoning of who you are and how much you are enjoying the replay (or not). It's like the bad joke withing the good jokes book, what makes it good as a result of being bad

~Love, me
<[Vector]Aadame> damn pat with his mod skills
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