Toribash
Original Post
What changes could be made to Toribash Next that could greatly improve the game?
I'm just a bit curious to hear other peoples thoughts about TB Next, you know, just some ideas.
part of the uri-nation rateyourmusic
frog up his ass or something
more toricolors so i can look wonderful and charming for my friends (:
don't talk to me or my dudes ever again
Originally Posted by Mafia View Post
Make the beginning a bit easier for beginners.
Im hoping the new controll system helps with that.
And also advertise the game. We need to go back to 14,000 players online in 2012
Theres like 100-250 at the most now

those 14k players were bots xd.


also, tb next have some improvements in the mechanics
when falling you will bounce off the ground depending on the fall, also the grip is getting improved.
thats as far is i know about it's current state.
Aadame:I'm very signaturable
It's just no one usues my shit .
Originally Posted by Mafia View Post
Hmmm
I heard 2012 was lit though. I bet it was better than now.
Even 2014 was better than now

around 2014 was the best time acually because thats when the game got on steam.
it had 1k active players (not counting stand alone versions) in the first month and it kept dropping since then.
now i think it has around 100 active steam players.

u see the difference.
tb next will face the same fate for rising and falling unless the devs acually keep adding new good features to keep people coming back. even H1Z1 which used to be the king of battle royal faced a big fall because of the poor decitions made by the devs after season 3. lets hope that wont be the case with tbnext
Last edited by Alpha; Sep 5, 2018 at 09:32 AM.
Aadame:I'm very signaturable
It's just no one usues my shit .
Originally Posted by McFarbo View Post
recruit staff who dont have anger issues like tyzi

or catfish issuess. Tyzi gonna preteend to be a 14 y/o girl on TB Next as well i wonder

Better staff management please on TB Next.
I guess ya'll forgot about veb then lol. This is the improved staff.

Yea I want to see a revamp of the controls. Inverse kinematics would be nice, why should I have to click on joints to do what I want? Would make the learning curve less steep as well. Thats the main thing I'm looking forward to in tb next. I think the models are fine but maaaaybe they could use a redesign I remember seeing some very nice models that gorman made a long time ago for what he imagined was 5.0.

http://forum.toribash.com/showthread.php?t=188005

http://forum.toribash.com/group.php?groupid=58

🫷🦚🫸
Originally Posted by mack
hampa told me in person that he's not a fan of the idea and that he gets aksed about it daily
he'd rather just make a brand new game for that



WHICH BTW



IS WHAT IT SHOULD BE

inverse kinematics is just not happening
Aadame:I'm very signaturable
It's just no one usues my shit .
Probably the best thing to do for TB Next to have a chance to be good from the start is to FUCKING CHANGE THE TUTORIALS and make this more newbie friendly. From my experience when i started this game i found it pretty weird and hard at the same time, still to this day i don't know what made me try to understand this game and learn to play it, maybe its uniqueness. Today a lot of new players abandon it because they find it too hard to learn and the tutorials don't teach you anything. All the fight uke challenges are bad and can be countered with 2 moves at most, let's not say that some of those openers fail without even doing something.