Toribash
Original Post
Everything I personally think should happen with Toribash
Would like to start this by saying I am in no means trying to tell hampa and any other investors within Nabi how to run their company, this is completely from an outsider looking in perspective and customer/user perspective.

Everything needs a revamp, everything about Nabi studios screams side hobby instead of 12+ year old game development company and I hate it. I truly believe Toribash has the potential to do very big things just because of how unique it is, I believe the issue comes from lack of execution and possibly care by this point. So basically I just want to suggest everything I can in one little place and try to structure it as neatly as possible.

So starting off, the actual www.toribash.com needs a revamp(mcfarbo literally just suggested this but I've thought about making this thread for a while and his post just kind of pushed me more to do it) and the way we split that page and the forums using "www." for that page and "forum." for the forums I believe would have an impact on SEO and how Toribash is found from non-marketing efforts(which as far as I know are nonexistent). Toribash should be present on all social media platforms and have calls to those pages on the landing page. An updated promo video as McFarbo suggested should have been a no-brainer at this point. a breakdown of what all is possible through Toribash, explaining art, dueling, selling TC, replay making, legend status, etc. (feel free to further this list in your post to act as a reference for if any of this actually ever gets done). Also making sure to use the landing page to rank on more popular searches. The entire page is just garbage and irrelevant at this point, literally, anything would be better.

Secondly is going to be social media and someone to manage the social media pages. Now let it be noted I don't know Nabi's revenue and how much they can allocate to expand employee wise but the whole point of a company is to make money and you need to spend money to make money, but the point of social media is to get new users without necessarily marketing efforts, so this is pretty damn important. Social media pages are so easy to grow naturally if they're kept up with but as of now there's less than the bare minimum being given to them and it's a flaw on Nabi's part. With the release of TBN expected to be soon, I would hope pulling in new customers/users would be the ideal outcome of this and without being present on social media it makes marketing even harder which again screams side hobby instead of an aged company. Keeping up to date on events currently live within Toribash, giveaways to act as a call of action to not only keep the page alive and relevant but to further grow the pages through shares/retweets/repost/etc. You seriously just cannot go wrong with social media so it's stupid how little is being done with it at this point, any company is going to benefit from it and if given the correct care it can do an actual shit-ton for the company.

Next, I'd love to see more marketing efforts. TBN is supposedly going to drop soon and the only people it's going to attract are those currently active which in theory completely contradicts the point of allocating any kind of budget to developing a new game and if that budget is also nonexistent then I really worry for the future of Toribash and Nabi as a whole. Don't really want to get to in depth with this suggestion as I'd hope someone who's apart of Nabi would have a pretty solid marketing background but it would not surprise me if there wasn't so if someone important responds then I can come up with a marketing plan I believe would do very good things for Nabi if given a theoretical budget for its execution.

We also need to create a much better tutorial, again a no-brainer the only thing I ever hear on this suggestion is how difficult this supposedly is but the tutorial and introduction to the game is the biggest contribution to the turnover rate this game has. When a person joins they are given the most basic explanation ever, a vague idea of how the game works and sent on their way. I believe even if a player is flooded with more than necessary information they'd be more inclined to stay, compared to "contract this, extend this, hit space yay now go play the game" again going back to the website idea you need a much more in-depth explanation to get the players attention and have it all present so what isn't retained can be looked at again. I'm sure devs are aware of this issue it just comes back to the lack of execution.

Next would be, Nabi needs to be more worried about making an income. There are many ways for this to be done but for the most part, the only thing I can imagine is a new user joins, buys stuff because they don't know about the user market, and that's it. If they stick around long enough they'll learn that holy shit buying anything for USD other than QI is the dumbest shit ever why the hell did I do that and now you have a user and not a customer and from a company standpoint that's fucking horrible. This also leads to users selling TC, I don't really know what to do with this because it hurts the company but it's a big reason a lot of users stay. Only thing I could think of makes it possible to have users deposit a balance and when they purchase TC from another user, a tax/fee is taken for the transaction so it's some kind of income for Nabi. Also having some kind of interface for users to sell and buy TC through each other should make it possible to collect an average rate for USD to TC and use that average for Nabi to sell TC at a competitive rate so users can benefit if they sell below average for a while but Nabi can attract purchases by offering bundle deals or something along those lines, don't really know for sure what to do with this issue.

This is all I care to write about at this moment but if this attracts responses then I'll continue. If you can please leave a response and feel free to further these suggestions or create your own along the lines of bettering Nabi for the company's sake. Thank you!

tl;dr - revamp the site, social media, marketing efforts, better tutorial, better ways for Nabi to make money.
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welp you've seen IK controls thread, and imo thats the most important thing that should be implemented for tb to be relevant, along with graphics update,
even if it will mean raising the hardware reqirements bar,
instead of relying on player-base of children on ancient "older brother's laptop" hardware from the 3rd world countries, which seems to be a priority
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
I swear IK controls is all you talk about now.

As for why having nabi make more money is a topic of discussion, if nabi and devs have the incentive of being able to achieve greater profits, it could mean this game would transfer from the "side hobby" to a full time job. Along with a bigger income, nabi can hire paid devs to implement some new features. I think for the moment toribash next supercedes toribash, and nabi realizes that.

But more money for nabi means more freedom to code and create new ideas for this game.

Nate, you mentioned an upgraded tutorial system, what do you have in mind? Back when I worked as help squad, we were trying to create a revamped tutorial, but fell flat because we couldn't get the script going, and we all eventually stopped working on it. If you've got any ideas on what could be used in the dialogue and what and how certain topics should be talked about, I think staff might be interested to hear ( I can't speak for them though, I'm not staff)

As for forum revamp, wouldn't it make more sense to combine the two? The sites are two separate entities, you could combine the official site with the forums, making everything easier to access.

When I first started, I actually stumbled upon the forums by accident. I thought the official site was it. I know there are texts in-game that direct you to the forums, but for people searching for it online it might be helpful to only have one site to visit for everything.


Also this is more of a joke suggestion but since it's so popular right now, uh

lootcrates and keys.
hi i'm karbn and i eat ass; love the market overlord
Originally Posted by Karbn View Post
lootcrates and keys.

there's really nothing people could want that they can't already afford with 300k tc or less, staff make close to no effort to release items for higher tier players such as myself, everything released is 1000 stock, 5k tc, there's very few items worth more than 500k and they are pretty ugly at that.

basically lootcrates would be useless unless they gave people items they couldn't normally get with all this inflated tc lying around, and no qi items get boring really quick .
Originally Posted by snake View Post
welp you've seen IK controls thread, and imo thats the most important thing that should be implemented for tb to be relevant, along with graphics update,
even if it will mean raising the hardware reqirements bar,
instead of relying on player-base of children on ancient "older brother's laptop" hardware from the 3rd world countries, which seems to be a priority

The only real way I would like to see IK controls introduced would be through the modmakers discretion and/or an option to use these, but I do agree that newer ways of functionality would do a lot for Toribash.
Originally Posted by Karbn View Post
I swear IK controls is all you talk about now.

As for why having nabi make more money is a topic of discussion, if nabi and devs have the incentive of being able to achieve greater profits, it could mean this game would transfer from the "side hobby" to a full time job. Along with a bigger income, nabi can hire paid devs to implement some new features. I think for the moment toribash next supercedes toribash, and nabi realizes that.

But more money for nabi means more freedom to code and create new ideas for this game.

I want to have high hopes for TBN but I just think they're just throwing make up on a corpse, the make up being 3v1,2v2,1v1v1v1, and the corpse being normal old Toribash that has been the same thing for 12 years but in Unity. I'm really just worried about the future of Toribash and Nabi.

Originally Posted by Karbn View Post
Nate, you mentioned an upgraded tutorial system, what do you have in mind? Back when I worked as help squad, we were trying to create a revamped tutorial, but fell flat because we couldn't get the script going, and we all eventually stopped working on it. If you've got any ideas on what could be used in the dialogue and what and how certain topics should be talked about, I think staff might be interested to hear ( I can't speak for them though, I'm not staff)

I'll have to work on a more detailed version of this throughout the week as I'm really busy right now(just got moved to 10 hour shifts) but this is very much so something I believe could completely flip the script on Toribash's longer term success.
Originally Posted by Karbn View Post
As for forum revamp, wouldn't it make more sense to combine the two? The sites are two separate entities, you could combine the official site with the forums, making everything easier to access.

I agree they should be combined I also believe it'll help the SEO of Toribash a lot too for ranking with popular searches due to the longevity of the site as well as how large it is post-wise.

Originally Posted by Karbn View Post
When I first started, I actually stumbled upon the forums by accident. I thought the official site was it. I know there are texts in-game that direct you to the forums, but for people searching for it online it might be helpful to only have one site to visit for everything.

I was the same way, I would be in-game always hearing people talk about the forum but when I first joined I was very young(I was 11 I believe) and wasn't really all that familiar with forums and becuase I only knew of www.toribash.com I didn't really realize there was a lot more beyond that.

Originally Posted by Karbn View Post
Also this is more of a joke suggestion but since it's so popular right now, uh

lootcrates and keys.

Originally Posted by McFarbo View Post
there's really nothing people could want that they can't already afford with 300k tc or less, staff make close to no effort to release items for higher tier players such as myself, everything released is 1000 stock, 5k tc, there's very few items worth more than 500k and they are pretty ugly at that.

basically lootcrates would be useless unless they gave people items they couldn't normally get with all this inflated tc lying around, and no qi items get boring really quick .

Idk I feel like there could be certain things done that could make for great lotteries and if done could be content for earlier mentioned social media pages, I've always supported the idea of bringing back lotteries and I honestly don't believe this is a bad idea.
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~ raku ~ Team Girl Scouts ~ Clan League 2013 Champion ~ Duelist ~
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Toribash should not be marketed, put on social media or promoted yet.

The dev team needs to decide what Toribash actually is. Right now it has its finger in every pie and does them all badly. Replays, Art, Casual play, "fun" events, marketing and competitive is some of what Toribash offers.

I believe the only choice here is competitive given the massive skill cap of the game. The matchmaking system needs to be supported fully for it to work. The game needs an annual world championship, which players would qualify through earning points (oh just like every other game). Points would be earned through getting a low rank each season. But alternative methods also need to be on offer so the boring grind isn't always the way for experienced players. Players could also qualify by winning structured competitive events hosted by ES on the forum (Bracket events for most competitive mods). I can go into more detail but let's be real everyone but the devs get the point.

Now for the only part short-sighted Hampa cares about. The $$$.
If Toribash was made into a competitive game then the players market could be shut down (possibly brought back in future). This would give Hampa the monopoly on all item and TC sales ($$$).

This leaves a problem that there would be no incentive for top-tier players to play as there is no way to make income. Solution - The qualifying and world championships would offer cash prizes now funded through Hampas monopoly on the market.

Only after this is under development should Natejas ideas be implemented

tldr; same shit i've said for 5 years
Originally Posted by FistofLife View Post
Toribash should not be marketed, put on social media or promoted yet.

The dev team needs to decide what Toribash actually is. Right now it has its finger in every pie and does them all badly. Replays, Art, Casual play, "fun" events, marketing and competitive is some of what Toribash offers.

I believe the only choice here is competitive given the massive skill cap of the game. The matchmaking system needs to be supported fully for it to work. The game needs an annual world championship, which players would qualify through earning points (oh just like every other game). Points would be earned through getting a low rank each season. But alternative methods also need to be on offer so the boring grind isn't always the way for experienced players. Players could also qualify by winning structured competitive events hosted by ES on the forum (Bracket events for most competitive mods). I can go into more detail but let's be real everyone but the devs get the point.

Now for the only part short-sighted Hampa cares about. The $$$.
If Toribash was made into a competitive game then the players market could be shut down (possibly brought back in future). This would give Hampa the monopoly on all item and TC sales ($$$).

This leaves a problem that there would be no incentive for top-tier players to play as there is no way to make income. Solution - The qualifying and world championships would offer cash prizes now funded through Hampas monopoly on the market.

Only after this is under development should Natejas ideas be implemented

tldr; same shit i've said for 5 years

Completely agree with everything you're saying and when I get the chance I'll try to summarize this in my OP. Basically, I want to see an actual improvement with TBN and for it to not just be Toribash but in Unity. Thanks for your input, I want Toribash Next to be an actually well rounded, well-developed game and not something that could pass as 12+ year old learning experience that hasn't really seen the light of day that it could.
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~ raku ~ Team Girl Scouts ~ Clan League 2013 Champion ~ Duelist ~
Prince
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Ravioli
Originally Posted by FistofLife View Post
Toribash should not be marketed, put on social media or promoted yet.

The dev team needs to decide what Toribash actually is. Right now it has its finger in every pie and does them all badly. Replays, Art, Casual play, "fun" events, marketing and competitive is some of what Toribash offers.

I believe the only choice here is competitive given the massive skill cap of the game. The matchmaking system needs to be supported fully for it to work. The game needs an annual world championship, which players would qualify through earning points (oh just like every other game). Points would be earned through getting a low rank each season. But alternative methods also need to be on offer so the boring grind isn't always the way for experienced players. Players could also qualify by winning structured competitive events hosted by ES on the forum (Bracket events for most competitive mods). I can go into more detail but let's be real everyone but the devs get the point.

Now for the only part short-sighted Hampa cares about. The $$$.
If Toribash was made into a competitive game then the players market could be shut down (possibly brought back in future). This would give Hampa the monopoly on all item and TC sales ($$$).

This leaves a problem that there would be no incentive for top-tier players to play as there is no way to make income. Solution - The qualifying and world championships would offer cash prizes now funded through Hampas monopoly on the market.

Only after this is under development should Natejas ideas be implemented

tldr; same shit i've said for 5 years


competitive incentives and such are all great and amazing, but are unnecessary if nobody will play the game due to control scheme that aged so bad that it's easier to do stuff in 3d animation applications than in a game (tb)
people trying and dropping tb instantly due to horrid controls is a much greater issue than competitive gameplay incentives
imo toribash needs to be stripped from as much unnecessary complexity as possible, including remapping and simplifying body textures and/or changing the toribody entirely, giving the game a nice "face lift"


EDIT: tons of people on my steam friends list tried toribash and all of them dropped it BEFORE they even got to blue belt, why we are even talking about competitive aspecs of the game.....


here goes the distribution of "high level competitive" players of tb that would benefit from world championships

Last edited by snake; Sep 5, 2018 at 03:34 PM.
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Originally Posted by Ronan View Post
Unless the controls for maneuverering the tori are completely overhauled in the next version of the game - it will not succeed.

It is extremely difficult for the player to manipulate the tori to their will and create the moves and tricks they want to achieve - which will end up with them giving up the game.

This issue needs to be addressed first, there's no point focusing on lootcrates, website fixes, world championships and martketing and so on if the core game itself is bad and no new players want to play it due to that fact.

That's the way I see it.
-----
As snake pointed out -

32.1% of people who play this game play less than 20 games, that's a third of new players that install this game that uninstall it before even reaching yellow belt.

Only 7% of people make it past 100 games played.

If that doesn't prove there's something fundamentally wrong with the game itself I wouldn't know what to tell you.

ikr, but let's all pretend that it have to do with marketing or the lack of competitive incentives


it doesn't matter what kind of genius monetizing strategy and cutting edge marketing the game have if nobody plays it because it's plain bad


icky Moderated Message:
snake my dude i'll leave this here rather than actually warn or delete the above. But once again respond with something at least somewhat related to the actual discussion intended by the OP rather than just saying X is bad in a different way than the last time. heck if you had finished it with some explanation of why you think it's bad other than the repetition of " game needs IK because i think it's good" then this post would be fine too
tell me about aikido
~referencing Dark Souls in suicidal threads since 13/01/15
Originally Posted by snake View Post
competitive incentives and such are all great and amazing, but are unnecessary if nobody will play the game due to control scheme that aged so bad that it's easier to do stuff in 3d animation applications than in a game (tb)
people trying and dropping tb instantly due to horrid controls is a much greater issue than competitive gameplay incentives
imo toribash needs to be stripped from as much unnecessary complexity as possible, including remapping and simplifying body textures and/or changing the toribody entirely, giving the game a nice "face lift"


EDIT: tons of people on my steam friends list tried toribash and all of them dropped it BEFORE they even got to blue belt, why we are even talking about competitive aspecs of the game.....


here goes the distribution of "high level competitive" players of tb that would benefit from world championships



Snake, your idea falls apart when you say "Nobody will play the game". There is 2.5m unique steam players since it started, 0.8% of then reach black belt, that is 20,000 players who got to black belt on steam alone.

*middlef inger*

Proof: http://forum.toribash.com/showthread...37#post9450437
Originally Posted by snake View Post
competitive incentives and such are all great and amazing, but are unnecessary if nobody will play the game due to control scheme that aged so bad that it's easier to do stuff in 3d animation applications than in a game (tb)
people trying and dropping tb instantly due to horrid controls is a much greater issue than competitive gameplay incentives
imo toribash needs to be stripped from as much unnecessary complexity as possible, including remapping and simplifying body textures and/or changing the toribody entirely, giving the game a nice "face lift"


EDIT: tons of people on my steam friends list tried toribash and all of them dropped it BEFORE they even got to blue belt, why we are even talking about competitive aspecs of the game.....


here goes the distribution of "high level competitive" players of tb that would benefit from world championships


Originally Posted by FistofLife View Post
Snake, your idea falls apart when you say "Nobody will play the game". There is 2.5m unique steam players since it started, 0.8% of then reach black belt, that is 20,000 players who got to black belt on steam alone.

*middlef inger*

Proof: http://forum.toribash.com/showthread...37#post9450437

I would just like to say that I personally believe the real pitfall when it comes to terms of turnover rates, is the tutorial. I actually don't know how much I agree with the idea of default IK controls but I do think it'd be a nice feature for mods and such but the current default limitations on movement is something that makes the game extremely unique and you can't say that people don't want to play something that's too difficult because that's just not true but there is a hint of truth that you can't just pick this game up and learn it in a couple weeks and I blame it more on the lack of information in the tutorial as well as the description of Toribash as well. There's just so much that goes into Toribash and they sell themselves short and the tutorial does less than the minimum for understanding the game and what's possible through the game. Which is my whole point with this thread, what are fundamentals things that need to change in order to get this game in a better place by the time TBN drops, sticking with the fundamentals, figuring them out and defining them and branching off of those fundamentals on suggestions on how to incorporate and make better. So whereas IK controls may make the game easier to play but there's still going to be a lack of information that's going to allow new users to understand the game. Honestly, a collection of videos covering things that are yet to be determined and defined and having user input and user gameplay incorporated into the video could stand as a simple solution to the "Its too hard to code the tutorial" excuse. Just have a video segment play, cuts to a screen where the user then follows a text guideline to understand, press space, the video will either play an "Ok you did it, good job, here's something else" or a "not quite, listen and try again". Just a simple thought I had at work today but, nonetheless, lets stick to figuring out what fundamentals need to change and can use improvements, and then branch off, I don't believe movement is really an issue at the moment or at least not in comparison to the lack of a tutorial so if we can not get too offtopic with IK controls that'd be great although I do appreciate the responses.

Edit: Another note I'd like to make is, I'm also wanting to keep the companys long-term success in mind with suggestions, ways that Nabi could start making more and developing more as time goes on.
Last edited by Natejas; Sep 6, 2018 at 12:31 PM.
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