Toribash
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no, you just suck at it
if you're actually somewhat decent, tk is one of the most enjoyable mods in the game
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Originally Posted by elvis View Post
no, you just suck at it
if you're actually somewhat decent, tk is one of the most enjoyable mods in the game

If playing the right people no doubt, but as something to base skill then no. Toribash has enough random/luck factors as is, but when you incorporate low dismember thresholds and even self damage in erthtk then its make for far more cancerous matches than you would get from aikido or lenshu.

I love how the only counter-argument is "u suck its good mod".
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Tk is not cancerous, people are. Low dm threshold and self damage are an added layer of skill or an obstacle that needs to be overcome to succeed for the most part. Learn that you cant kick the ground hard or punch too hard or turn too hard, it doesn't matter what mod you choose there is always going to be some form of randomness or luck that is not a valid argument. You can get snap kicked, well you can snap kick too. Or better yet, learn to block/avoid them. There is no argument here, tk is a mod that requires a lot of skill to understand, and even more to master.
i don't think having a random body part of mine decide to fly off because i happened to move an extra 2mph too fast is a good gauge of skill, just feels like "who can snapkick first without breaking their wrist"
a coin flip
kudos to those that actually take time to get good at it though

i've kinda considered tk to just be "quick judo" to me, and not in a particularly good way

removed from rotation? probably not. leaving it to the higher tiers/higher belts to fuck around with in ranked? maybe

i'm all for leaving the elitists to their elitism, but i don't really think tk is that welcoming in the rotation. just my opinion though.
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yea low dm threshold is totally adds a layer of skill, when my shin flys off for no reason or if my wrist dms for no reason my opponent is obviously better than i am, that's just how it works guys
Originally Posted by Berzerk View Post
yea low dm threshold is totally adds a layer of skill, when my shin flys off for no reason or if my wrist dms for no reason my opponent is obviously better than i am, that's just how it works guys

Same thing happens in ABD; why hasn't DM and Fraq been disabled there?

Obv you have no clue about what you are talking about, start using relax and stop taking hits between joints.

Also, a good rule of thumb in TK is to not get hit.
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Originally Posted by Smogard49 View Post
Same thing happens in ABD; why hasn't DM and Fraq been disabled there?

well i dont see joints dming out of thin air in abd, unlike tk where u can get split in half fucking spontaneously
random dms don't exist
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Yeah, I only don't like erthtkv2 because of the mod's name. Make it "tkv2," and the mod will instantly become more popular. This is a valid reason as the name of the mod is still an important feature that no one seems to have yet discussed.
There is a technique to TK that doesn't involve smashing everything as hard as you can, you might not get so many self DMs....

I enjoy TK, but if it was to be replaced then I think it should be on the basis that defense is to strong and can lead to multiple draws as both are afraid to attack first. Cheese, DMs, Snapkicks, i dont think are any problems.

I do think it has one of the highest skill caps of any mod. Instagib boxshu as a replacement would suck imo, but i just find it a super boring mod, extremely repetitive starts and to complain about "luck" in TK is mad if your suggesting boxshu mushu
Last edited by FistofLife; Sep 20, 2018 at 12:59 PM.