Toribash
1 killermove ammended.rpl


okay ammended your move killer, it should be more multipurpose now,

the punch isn't so strong but a little more emphasis is put on the kick which is now slightly higher and should ruin any high flyers day, the punch was quite high and was too far forward to be useful versus most people, especially at that height - it's now lowered to waist height and you should find it more useful and accurate.

oh and that leg comes back round, wonderfully shown with a nice double tap on uke, offcourse not every fight will allow it round but it's nice to have another option,

the opener should give you a good start if not kill and puts you in a good place to carry on with whatever you please.

or in theory atleast, try it out mp.
Last edited by Nikelaos; Feb 4, 2009 at 08:35 PM.
Ass is a common ghetto suffix
nice, still think the high blow comes in too late but too be fair most good players stay close to the ground so it works well to keep momentum.
Ass is a common ghetto suffix
Hi. I really want to improve on these two openers. I like them because they are 3 turn moves that keep me at a far enough distance to avoid sweeps and what not.

The problem is that newwushu4 leaves me increadibly vulnerable during the "attack" as I pretty much just fly at them :/

I think newwushu5 has more potential, but again by the time I would make contact I would be pretty wide open.

Here they are, I am also working on them, so if I get any breakthroughs I will post them
Attached Files
NewWushu4.rpl (27.6 KB, 7 views)
NewWushu5.rpl (19.2 KB, 9 views)
Organisation of Awesome: Member.
For killer, I'll do deady's a bit later today.

The kick still isn't as fast as I like it but it looks cool, and it will probably work in mp as long as people don't rush you.
Attached Files
killer3366 op.rpl (16.7 KB, 18 views)
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And for my man deady

Deady 4: I think the punch is a little shallow and doesn't have much reach but that's for people who rushes. And the theres a long range flying kick :3

Deady 5: Yes, I probably went overboard editing and this version will probably not work unless the other guy stands still for about 2 turns. But you have a contracted knee infront for people who come forward before the big kick.

Yar, I'll be off to study nao :3
Attached Files
deady 4.rpl (22.2 KB, 9 views)
deady 5.rpl (27.8 KB, 8 views)
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@killer: [edit] couldn't make something cooler than schecz. I just lowered a bit the kicks.

@deady: that opener has potential, you can turn it into anything u want, and i got the proof: I made an helico out of it
Attached Files
deady helico.rpl (13.8 KB, 10 views)
killer.rpl (14.0 KB, 8 views)
Last edited by maldiluna; Feb 5, 2009 at 09:50 AM.
●Alpha●
●OLDA●
●ORMO●
I was fiddling around in sp and come up with a cool looking opener.

The second variation looks like one of Sahee's moves, I think. Can you post your one Sah so I can see how yours works?
Attached Files
me 1.rpl (16.9 KB, 11 views)
me 2.rpl (14.1 KB, 11 views)
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thanks for the help guys.

Shec...I feel sort of like Im telling a maestro how to play piano here, but I edited your replay too I contracted the hip to give more power on the second turn. Its cool though because it has the same effect as a sweep, but probably more force behind it.
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