Toribash
Originally Posted by Mack View Post
What makes a good tricking replay?

Realism and fl0w

♥Team Aikido♦OoT♣Team Lenshu♠
Originally Posted by sirkill1 View Post
I do enjoy a parkour course tho so idk why I like that but not tricking.

All tricking replays start to look the same and with new parkour maps constantly being created, the parkour experience is basically endless.
[dog] founder
Originally Posted by Mack View Post
imo the most underrated and misunderstood replay concept.
What makes a good tricking replay? For those of you who think tricking overall sucks as a replay concept, why?
Is BNT.tbm a viable way to make replays in your opinion?


I've been living under a rock for the last couple of years. Last time I checked a lot people weren't fans of tricking replays and bnt was really looked down upon, though a lot of people have started making them. Has this changed as of late?


would love to hear what you think

Q1. What makes a good tricking replay?

I am more green to replaymaking/editing than most who would be able to explain it more technically, though here's a list on what I think would make a good tricking replay based off my interests and you can see if you can relate to or agree with it in any capacity:

What I think makes a great tricking replay:
  • Personality. (The moves you choose to do, if you decide to be fast and bouncy, stable and smooth, explosive and whippy, a lot of what allows you to play the game and continue contributing to yourself can be freely expressed, gameplay wise I feel like this is an important part of a good tricking replay.)
  • Selection of moves. (Everyone has a process of sharing their knowledge as they continue to learn more when posting their tricking replays, but it's important to give yourself creative breaks and distinguish yourself from training, and being able to have fun! One way to do this is by expressing the selection of moves, not so much as a loadout but essentially surfing throughout the replay and owning the flow, not by trying to survive it. OWN the tricking you do, and creative breaks give you that power to be used.
  • Tori Customization. (While not being immensely important for a good replay per se, however from my research into the history of the game, Binklawz, Glimpsed, Swexx, Matarika, Mocucha, Xioi, Jagger, Kouta, Karbn, Daboomba and many more players being showcased or recognized can empower players with inspiration by seeing the way you design yourself as much as your replay, and giving them the distinction they need to rival you, or idolize you in some way. This helps in giving you more of an intrinsic self-worth investment as you play the game to really give yourself the motivation to seek the essence of your Tori identity, and while not necessary at all for a replay to be great, I believe it to be a characteristic skill anyone can achieve based on their interests alone rather than spending time studying on techniques.
  • Camerawork. (While attempting to make replays either look cool, unique, or flashy, I have come to understand that my number one problem alongside just learning technique and not being stiff, is in fact camerawork. Lots of people ask to center the action, make transitions smoother, and let the replay be almost seamless. Having the replay orbit the player can be good enough for most people to be engaged and witness your skill prowess/expression, camerawork can be a good factor to great replays, or replays that get skimmed, or not watched at all, regardless of how good the moves were expressed.
Q1 Part 2: Why would you think tricking as a replay isn't good for replays as a concept?

Tricking as a replay concept is fine, the lack of expression within the replay itself since replaymaking is highly subjective based off gameplay made with it, current knowledge on hand by execution, and you, just like any other part of the game, are free to create your own objective for the replay as you see fit, so if lots of players get into tricking, showcase your process of learning here and there it's going to feel like to the average player that you're more-so judging or reviewing their studies constantly and that could burn out the view just by watching a lot of them. Great varieties for tricking replays on it's own to freshen up gameplay would be to:
  • Collab with your friends or those who could be your rivals/peers.
  • Change up the shaders/atmospheres.
  • Change the mod you're using (since xspar is relatively empty or any empty tori basis-tricking mod like bnt) to give some depth to the environment or provide naturally occurring difficulties in tricking based off the mod of your choice.
  • Force yourself to play in different ways than you normally do, or ground yourself to a specific style of movement, similar to artists trying different stroke techniques or styles to learn something new and avoid a blockage of some sort that diminishes their creativity or motivation.
  • Ask a modmaker to make your dream tricking mod!
  • Change up camerawork, study movies/videos you enjoy that help you see why angles are used in the way they are, it doesn't have to be fighting, martial arts, or anything crazy, it could even be a skating video utilizing a fishlens styled side-scrolling technique that catches your eye that you can try and do!

Q2: Is BNT.tbm (BounceNoTramp) a viable way to make replays in your opinion?

YES YES YES!!!!!

It's no shocker that this game, a physics based simulator that is difficult on it's own with no real way to play, has been surrounded by varying forms of elitism since players stumbled upon it WAYYYYY back in 2006 and more. It has been around, and still will be. The big difference to really beat the conservation of "standards" or any form of elitism, is to prove them wrong. BE different. DO things they won't do. HAVE fun. Grow YOURSELF and do not give a FAAAAK about what they think. You are a player, and you deserve to play. (Think of MMA for example, I remember back in 2015 when I was barely a noob and people scoffed at the mere idea of it being a thing at all, and now there's dedicated players, who've grown their own communities, or still hold and compete in their own events, changing up gameplay and providing an experience to those who'd want to contribute to that form of gameplay, because people asked, and explored, and did not back down.)



If I were to end this response to your thread with anything, it would simply be to state that you should not be locked down to any form of gameplay regardless of how many investments were done before, or after you. You do not have to please anyone in this game, nor the community, nor outside of it, by sticking to a mold that was decided with or without you. PLAY how you want. CUSTOMIZE yourself and choose what YOU WANT TO DO with your identity as a tricker, replaymaker/editor, and more. I highly, HIGHLY encourage you, if you've been thinking about trying bnt or ANY OTHER TRICKING MODS, LEGGANG TRICKING FAK IT YES, to do it, and do not look back EVER.

Shift spacing is not bad, grabbing in spars is not bad, not pulling punches/kicks/slams/etc is not bad. Doing 1tf, 2tf, 3tf, 4tf, 5tf, etc is not bad. It's about the communication, that if not expressed to yourself, others you play with or decide to play with, that could end up in the end with conflict, since GLOBAL RULES SAY SOFTRULES ARE NOT ENFORCED!!!! Anyone is free to play how they want, however, we can thank those like Mocucha, Jagger, and many more, who gave us the videos, and documentation on what to expect, and how to treat others with a fair form of gameplay, as their means to inform us is to not BACK or ENCOURAGE elitsm in ANY FORM, but give us breathing space to understand where other players come from, and how they too would like to play the game.


-Szaszuniya Da Worst Tricker Eva

bnt is not bad, its just peeps going full mode traditionalism. I personally wished TBN moves like bnt because it unlocks a lot of movement and more beginner friendly imo. As for tricking we started doing backflips -> scoot corks -> cheat setups -> double corks. Each trends was remarkable but now the player innovation has been rather stagnant. Most trickers has been just trying to mimic Flash have done back in 2014, well there is nothing wrong with that, I see a lot of new players adopt quickly from their predecessors success with more control and precision to gaining momentum, but now you see the same setup over and over again its beginning to look 'boring' yet technically its improve than ever before. Its been years since I've seen replays actually do decent handsprings setup. I still like that Oblivion replay to this day.