Toribash
Original Post
realistic Nuthug type replay
step jump kick: is the nuthug type replay
power and speed: pretty kewl madman

rate and answer, should i try making more realistic type replays?
Attached Files
step jump kick .rpl (183.7 KB, 81 views)
power and speed.rpl (112.9 KB, 77 views)
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1st one: Very nice, the roll as War_Hero said was very sexy, and yeah, the spins in the first one looked a bit..odd for my tastes.

2nd one: Title explains it all, but it doesn't have enough OOMPH, the magical factor you get in the powerful replays, it just didn't make me go "Wow, that looked like it hurt."
| tom |
Originally Posted by IceShadow View Post
First one wasn't that great. The spins in the beginning did close to nothing in regard to building momentum or speed. Fact that you had to move uke really threw me off. Although, yes, you did try to keep it very realistic like Nut would have, the fact that the set up took so long and hardly contributed to the kick took away from what should have mirrored the simplicity of Nut's replays.

uke was falling, and i actually moved him before i had planned or even started the movement of the jump witch i kick and decapitate uke, so it wasn't meant to originally meant to help me with he kick
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