Toribash
Original Post
[R]Joint textures request + extra
Hello,
I am asking for joint textures fitting my actual set. The size of the images should be 256x256 AND 512x512 (just in case of 512x512 joint textures being released in the future).
I'm offering my Alpha Imperial Pack as a prize.
Now you could ask "Why such a valuable and unique pack?" there are the reasons:
1. I want quality. The rest of the set could be taken as a reference, vector-ish style.
2. I want my set to be upgraded too (from 128x128 to 512x512). That might be easy for you I guess.
3. I want 3 recolors of the set(from blue to red, green and black), joints included.

So, if you reach all these three objetives, you will be granted with the pack. It can be seen in my inventory here.
About the set, it was made by Wildslash for me; just in case anyone asks.

NOTE: I suggest you guys going first with the joints, since it's the harderst part to make me like it. I won't split what I'm paying (the pack loses its uniqueness when I open it, d'oh).

Reference (big) picture, just in case

Last edited by Deuteria; Jul 30, 2013 at 11:52 PM. Reason: "[R]"
Originally Posted by ButterOfDeath View Post
I will give this a try,i've never done texture joints before but all i'll need is just a template (shame the torishop ones say 404 error lol).
About the resolutions: making it 512x won't need any other resize as it's automatic.
Recoloring your set sould be (insanely) easy,as it is composed by 3 colors and nothing else,especially no color mixes and blurs.

About the resolutions, yeah, I just don't want problems while uploading it to a higher resolution. And about how easy it is, yeah, indeed, that's why I suggest focusing on the joints first.

Originally Posted by Ryks View Post
I have a ask:
This Pack is "no qi"?

Indeed, it doesn't have any qi restriction (if you umpack the items inside, you won't be able to send the alpha imperial items to anyone with a qi lower than 10.000 but you will be able to use the items). That's why it is so valuable (only 1 in the market, going for 1kk).
You have body textures off. Tinerr, I'll get this done for you hun <3.

Pfft, and whatchu talking about 512 joint textures? I already has dem you loser <3 hehe. So you want your set resized and re-colored too right?
Last edited by Jak; Jul 30, 2013 at 06:45 PM.
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Originally Posted by ButterOfDeath View Post
I've a little question,can you equip the joint texture items even for just a bunch of minutes? so i can dl your set with the joint script file,allowing me to test directly on you.
(joint's texture color is also affected by any joint color item,wich looks really weird on the uke :s)

Sure, on it.
EDIT: done.
Originally Posted by Ryks View Post
hm I can Make it..

I can not dl your set! ...
Appears only has the head:

look:



Can you up your set to your tori?

As Beta said, you got the body texts off.
Originally Posted by Beta View Post
You have body textures off. Tinerr, I'll get this done for you hun <3.

Pfft, and whatchu talking about 512 joint textures? I already has dem you loser <3 hehe. So you want your set resized and re-colored too right?

Yes. My head is already 512 though.
i might try this
-----
one thing, when recoloring to black, do you want it actually black, or gray/dark gray/black?
-----


recolors wip

note that i remade the breast into 512 too
Last edited by pal; Jul 30, 2013 at 07:55 PM. Reason: <24 hour edit/bump
awesome, nailed the recoloring.

there's a problem, 128 bodyparts don't give you the exact location of the shapes in the texture when they touch the joint, therefore i'll have to remake them to 512 to make perfect mapping on the joints



just to show you the problem i get at mapping joints/bodyparts
k if pal is going to do this I have no reason to ;) So yeah, just a heads up, nothing will be coming from me, unless pal needs help, he knows I'll help him for free, just tell me <3 ;)
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Originally Posted by ButterOfDeath View Post
But correct me if i'm wrong: as the joints TURN and contract/relax,it's almost useless to make them perfectly fitting as with the slighest move would break fit.

On my side,i would do some nice-looking vector styled joints that don't fit the bodyparts.
But if tinerr wants them being so then i'm out i'd say

What he would mean by perfectly mapped is when the tori is in it's default form with all joints on hold, so it shows as a force. It's nearly impossible to make the joints all look like it's connected everytime unless you are doing a robotic set that is made up of moving inside plates that are shown when a knee or elbow is contracted. If you know what i am talking about... Other than that, pal is as close as to it being mapped 'perfectly' as anybody can get, keep it up pal
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Originally Posted by ButterOfDeath View Post
But correct me if i'm wrong: as the joints TURN and contract/relax,it's almost useless to make them perfectly fitting as with the slighest move would break fit.

On my side,i would do some nice-looking vector styled joints that don't fit the bodyparts.
But if tinerr wants them being so then i'm out i'd say

yes, it's somewhat useless, but that depends on what tinerr wants now. perfect mapping or anything as long as it fits the style? even though the hardest part to make perfect mapping is the pecs/chest

Originally Posted by Beta View Post
What he would mean by perfectly mapped is when the tori is in it's default form with all joints on hold, so it shows as a force. It's nearly impossible to make the joints all look like it's connected everytime unless you are doing a robotic set that is made up of moving inside plates that are shown when a knee or elbow is contracted. If you know what i am talking about... Other than that, pal is as close as to it being mapped 'perfectly' as anybody can get, keep it up pal

yes, this. and thanks for the support :P